mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-30 10:20:52 -05:00
improve delta factors in resolver and constraint stiffness
This commit is contained in:
parent
c6a1a6d54d
commit
9dc6be78f6
2 changed files with 3 additions and 3 deletions
|
@ -230,9 +230,9 @@ var Bounds = require('../geometry/Bounds');
|
||||||
timeScaleSquared = timeScale * timeScale,
|
timeScaleSquared = timeScale * timeScale,
|
||||||
timeScaleCubed = timeScaleSquared * timeScale,
|
timeScaleCubed = timeScaleSquared * timeScale,
|
||||||
restingThresh = -Resolver._restingThresh * timeScale,
|
restingThresh = -Resolver._restingThresh * timeScale,
|
||||||
restingThreshTangent = Resolver._restingThreshTangent * timeScale,
|
restingThreshTangent = Resolver._restingThreshTangent,
|
||||||
frictionNormalMultiplier = Resolver._frictionNormalMultiplier * timeScale,
|
frictionNormalMultiplier = Resolver._frictionNormalMultiplier * timeScale,
|
||||||
frictionMaxStatic = Resolver._frictionMaxStatic * timeScale,
|
frictionMaxStatic = Resolver._frictionMaxStatic,
|
||||||
pairsLength = pairs.length,
|
pairsLength = pairs.length,
|
||||||
tangentImpulse,
|
tangentImpulse,
|
||||||
maxFriction,
|
maxFriction,
|
||||||
|
|
|
@ -188,7 +188,7 @@ var Common = require('../core/Common');
|
||||||
isRigid = constraint.stiffness >= 1 || constraint.length === 0,
|
isRigid = constraint.stiffness >= 1 || constraint.length === 0,
|
||||||
stiffness = isRigid ? constraint.stiffness * timeScale
|
stiffness = isRigid ? constraint.stiffness * timeScale
|
||||||
: constraint.stiffness * timeScale * timeScale,
|
: constraint.stiffness * timeScale * timeScale,
|
||||||
damping = constraint.damping * timeScale * timeScale,
|
damping = constraint.damping * timeScale,
|
||||||
force = Vector.mult(delta, difference * stiffness),
|
force = Vector.mult(delta, difference * stiffness),
|
||||||
massTotal = (bodyA ? bodyA.inverseMass : 0) + (bodyB ? bodyB.inverseMass : 0),
|
massTotal = (bodyA ? bodyA.inverseMass : 0) + (bodyB ? bodyB.inverseMass : 0),
|
||||||
inertiaTotal = (bodyA ? bodyA.inverseInertia : 0) + (bodyB ? bodyB.inverseInertia : 0),
|
inertiaTotal = (bodyA ? bodyA.inverseInertia : 0) + (bodyB ? bodyB.inverseInertia : 0),
|
||||||
|
|
Loading…
Reference in a new issue