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improve delta factors in resolver and constraint stiffness
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2 changed files with 3 additions and 3 deletions
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@ -230,9 +230,9 @@ var Bounds = require('../geometry/Bounds');
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timeScaleSquared = timeScale * timeScale,
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timeScaleSquared = timeScale * timeScale,
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timeScaleCubed = timeScaleSquared * timeScale,
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timeScaleCubed = timeScaleSquared * timeScale,
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restingThresh = -Resolver._restingThresh * timeScale,
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restingThresh = -Resolver._restingThresh * timeScale,
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restingThreshTangent = Resolver._restingThreshTangent * timeScale,
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restingThreshTangent = Resolver._restingThreshTangent,
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frictionNormalMultiplier = Resolver._frictionNormalMultiplier * timeScale,
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frictionNormalMultiplier = Resolver._frictionNormalMultiplier * timeScale,
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frictionMaxStatic = Resolver._frictionMaxStatic * timeScale,
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frictionMaxStatic = Resolver._frictionMaxStatic,
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pairsLength = pairs.length,
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pairsLength = pairs.length,
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tangentImpulse,
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tangentImpulse,
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maxFriction,
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maxFriction,
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@ -188,7 +188,7 @@ var Common = require('../core/Common');
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isRigid = constraint.stiffness >= 1 || constraint.length === 0,
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isRigid = constraint.stiffness >= 1 || constraint.length === 0,
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stiffness = isRigid ? constraint.stiffness * timeScale
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stiffness = isRigid ? constraint.stiffness * timeScale
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: constraint.stiffness * timeScale * timeScale,
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: constraint.stiffness * timeScale * timeScale,
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damping = constraint.damping * timeScale * timeScale,
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damping = constraint.damping * timeScale,
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force = Vector.mult(delta, difference * stiffness),
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force = Vector.mult(delta, difference * stiffness),
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massTotal = (bodyA ? bodyA.inverseMass : 0) + (bodyB ? bodyB.inverseMass : 0),
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massTotal = (bodyA ? bodyA.inverseMass : 0) + (bodyB ? bodyB.inverseMass : 0),
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inertiaTotal = (bodyA ? bodyA.inverseInertia : 0) + (bodyB ? bodyB.inverseInertia : 0),
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inertiaTotal = (bodyA ? bodyA.inverseInertia : 0) + (bodyB ? bodyB.inverseInertia : 0),
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