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improve sleeping by ignoring inactive pairs
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1 changed files with 8 additions and 2 deletions
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@ -54,11 +54,17 @@ var Sleeping = {};
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Sleeping.afterCollisions = function(pairs) {
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Sleeping.afterCollisions = function(pairs) {
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// wake up bodies involved in collisions
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// wake up bodies involved in collisions
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for (var i = 0; i < pairs.length; i++) {
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for (var i = 0; i < pairs.length; i++) {
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var pair = pairs[i],
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var pair = pairs[i];
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collision = pair.collision,
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// don't wake inactive pairs
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if (!pair.isActive)
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continue;
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var collision = pair.collision,
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bodyA = collision.bodyA,
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bodyA = collision.bodyA,
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bodyB = collision.bodyB;
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bodyB = collision.bodyB;
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// don't wake if at least one body is static
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if ((bodyA.isSleeping && bodyB.isSleeping) || bodyA.isStatic || bodyB.isStatic)
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if ((bodyA.isSleeping && bodyB.isSleeping) || bodyA.isStatic || bodyB.isStatic)
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continue;
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continue;
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