mirror of
https://github.com/liabru/matter-js.git
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Merge branch 'master' into topic/addBounds
This commit is contained in:
commit
a461fc744f
4 changed files with 21 additions and 8 deletions
7
.npmignore
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7
.npmignore
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node_modules
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npm-debug.log
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doc
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matter-doc-theme
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build/matter-dev.js
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build/matter-dev.min.js
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demo/js/lib/matter-dev.js
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@ -87,10 +87,14 @@ Download [matter-0.8.0.js](https://github.com/liabru/matter-js/releases/download
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For the latest features try the [edge version (master)](https://raw.github.com/liabru/matter-js/master/build/matter.js), but it may not be fully stable.
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#### Or install using [Bower](http://bower.io/)
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#### Install using [Bower](http://bower.io/)
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bower install matter-js
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#### Install using [NPM](https://www.npmjs.org/)
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npm install matter-js
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### Usage
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See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js) and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for many usage examples.
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11
package.json
11
package.json
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{
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"name": "Matter",
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"name": "matter-js",
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"version": "0.8.0",
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"license": "MIT",
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"homepage": "http://brm.io/matter-js/",
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"author": "Liam Brummitt <liam@brm.io> (http://brm.io/)",
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"description": "a 2D rigid body physics engine for the web",
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"main": "build/matter-0.8.0.min.js",
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"repository":{
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"type" : "git",
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"url" : "https://github.com/liabru/matter-js.git"
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"repository": {
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"type": "git",
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"url": "https://github.com/liabru/matter-js.git"
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},
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"keywords": [
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"javascript",
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"scripts": {
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"dev": "npm install && grunt dev",
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"test": "grunt test"
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}
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},
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"dependencies": {}
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}
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@ -42,10 +42,11 @@ var RenderPixi = {};
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}
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};
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var render = Common.extend(defaults, options);
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var render = Common.extend(defaults, options),
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transparent = !render.options.wireframes && render.options.background === 'transparent';
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// init pixi
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render.context = new PIXI.WebGLRenderer(render.options.width, render.options.height, render.canvas, false, true);
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render.context = new PIXI.WebGLRenderer(render.options.width, render.options.height, render.canvas, transparent, true);
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render.canvas = render.context.view;
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render.container = new PIXI.DisplayObjectContainer();
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render.stage = new PIXI.Stage();
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