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Do not warn on missing render.element if the canvas is already parented (because it was passed in at construction).

This commit is contained in:
Andrew n marshall 2017-07-02 20:25:34 -07:00
parent d2af721c49
commit a529ec9dcd

View file

@ -19,16 +19,16 @@ var Vector = require('../geometry/Vector');
var Mouse = require('../core/Mouse');
(function() {
var _requestAnimationFrame,
_cancelAnimationFrame;
if (typeof window !== 'undefined') {
_requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame || window.msRequestAnimationFrame
|| window.mozRequestAnimationFrame || window.msRequestAnimationFrame
|| function(callback){ window.setTimeout(function() { callback(Common.now()); }, 1000 / 60); };
_cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame
_cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame
|| window.webkitCancelAnimationFrame || window.msCancelAnimationFrame;
}
@ -89,12 +89,12 @@ var Mouse = require('../core/Mouse');
render.context = render.canvas.getContext('2d');
render.textures = {};
render.bounds = render.bounds || {
min: {
render.bounds = render.bounds || {
min: {
x: 0,
y: 0
},
max: {
},
max: {
x: render.canvas.width,
y: render.canvas.height
}
@ -106,7 +106,7 @@ var Mouse = require('../core/Mouse');
if (Common.isElement(render.element)) {
render.element.appendChild(render.canvas);
} else {
} else if (!render.canvas.parentNode) {
Common.log('Render.create: options.element was undefined, render.canvas was created but not appended', 'warn');
}
@ -188,19 +188,19 @@ var Mouse = require('../core/Mouse');
for (var i = 0; i < objects.length; i += 1) {
var object = objects[i],
min = object.bounds ? object.bounds.min : (object.min || object.position || object),
max = object.bounds ? object.bounds.max : (object.max || object.position || object);
max = object.bounds ? object.bounds.max : (object.max || object.position || object);
if (min && max) {
if (min.x < bounds.min.x)
if (min && max) {
if (min.x < bounds.min.x)
bounds.min.x = min.x;
if (max.x > bounds.max.x)
if (max.x > bounds.max.x)
bounds.max.x = max.x;
if (min.y < bounds.min.y)
if (min.y < bounds.min.y)
bounds.min.y = min.y;
if (max.y > bounds.max.y)
if (max.y > bounds.max.y)
bounds.max.y = max.y;
}
}
@ -375,7 +375,7 @@ var Mouse = require('../core/Mouse');
if (options.showAxes || options.showAngleIndicator)
Render.bodyAxes(render, bodies, context);
if (options.showPositions)
Render.bodyPositions(render, bodies, context);
@ -456,7 +456,7 @@ var Mouse = require('../core/Mouse');
text += "mid: " + metrics.midEff + space;
text += "narrow: " + metrics.narrowEff + space;
}
// @endif
// @endif
render.debugString = text;
render.debugTimestamp = engine.timing.timestamp;
@ -519,7 +519,7 @@ var Mouse = require('../core/Mouse');
}
}
};
/**
* Description
* @private
@ -611,20 +611,20 @@ var Mouse = require('../core/Mouse');
var sprite = part.render.sprite,
texture = _getTexture(render, sprite.texture);
c.translate(part.position.x, part.position.y);
c.translate(part.position.x, part.position.y);
c.rotate(part.angle);
c.drawImage(
texture,
texture.width * -sprite.xOffset * sprite.xScale,
texture.height * -sprite.yOffset * sprite.yScale,
texture.width * sprite.xScale,
texture.width * -sprite.xOffset * sprite.xScale,
texture.height * -sprite.yOffset * sprite.yScale,
texture.width * sprite.xScale,
texture.height * sprite.yScale
);
// revert translation, hopefully faster than save / restore
c.rotate(-part.angle);
c.translate(-part.position.x, -part.position.y);
c.translate(-part.position.x, -part.position.y);
} else {
// part polygon
if (part.circleRadius) {
@ -645,7 +645,7 @@ var Mouse = require('../core/Mouse');
c.moveTo(part.vertices[(j + 1) % part.vertices.length].x, part.vertices[(j + 1) % part.vertices.length].y);
}
}
c.lineTo(part.vertices[0].x, part.vertices[0].y);
c.closePath();
}
@ -715,7 +715,7 @@ var Mouse = require('../core/Mouse');
c.moveTo(part.vertices[(j + 1) % part.vertices.length].x, part.vertices[(j + 1) % part.vertices.length].y);
}
}
c.lineTo(part.vertices[0].x, part.vertices[0].y);
}
}
@ -755,7 +755,7 @@ var Mouse = require('../core/Mouse');
for (j = 1; j < body.vertices.length; j++) {
c.lineTo(body.vertices[j].x, body.vertices[j].y);
}
c.lineTo(body.vertices[0].x, body.vertices[0].y);
}
@ -883,7 +883,7 @@ var Mouse = require('../core/Mouse');
for (k = 0; k < part.axes.length; k++) {
// render a single axis indicator
c.moveTo(part.position.x, part.position.y);
c.lineTo((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2,
c.lineTo((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2,
(part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2);
}
}
@ -1058,7 +1058,7 @@ var Mouse = require('../core/Mouse');
c.fill();
c.beginPath();
// render collision normals
for (i = 0; i < pairs.length; i++) {
pair = pairs[i];
@ -1076,7 +1076,7 @@ var Mouse = require('../core/Mouse');
normalPosX = (pair.activeContacts[0].vertex.x + pair.activeContacts[1].vertex.x) / 2;
normalPosY = (pair.activeContacts[0].vertex.y + pair.activeContacts[1].vertex.y) / 2;
}
if (collision.bodyB === collision.supports[0].body || collision.bodyA.isStatic === true) {
c.moveTo(normalPosX - collision.normal.x * 8, normalPosY - collision.normal.y * 8);
} else {
@ -1183,9 +1183,9 @@ var Mouse = require('../core/Mouse');
continue;
var region = bucketId.split(/C|R/);
c.rect(0.5 + parseInt(region[1], 10) * grid.bucketWidth,
0.5 + parseInt(region[2], 10) * grid.bucketHeight,
grid.bucketWidth,
c.rect(0.5 + parseInt(region[1], 10) * grid.bucketWidth,
0.5 + parseInt(region[2], 10) * grid.bucketHeight,
grid.bucketWidth,
grid.bucketHeight);
}
@ -1212,7 +1212,7 @@ var Mouse = require('../core/Mouse');
boundsHeight = render.bounds.max.y - render.bounds.min.y,
boundsScaleX = boundsWidth / render.options.width,
boundsScaleY = boundsHeight / render.options.height;
context.scale(1 / boundsScaleX, 1 / boundsScaleY);
context.translate(-render.bounds.min.x, -render.bounds.min.y);
}
@ -1232,7 +1232,7 @@ var Mouse = require('../core/Mouse');
// render body selections
bounds = item.bounds;
context.beginPath();
context.rect(Math.floor(bounds.min.x - 3), Math.floor(bounds.min.y - 3),
context.rect(Math.floor(bounds.min.x - 3), Math.floor(bounds.min.y - 3),
Math.floor(bounds.max.x - bounds.min.x + 6), Math.floor(bounds.max.y - bounds.min.y + 6));
context.closePath();
context.stroke();
@ -1266,7 +1266,7 @@ var Mouse = require('../core/Mouse');
context.fillStyle = 'rgba(255,165,0,0.1)';
bounds = inspector.selectBounds;
context.beginPath();
context.rect(Math.floor(bounds.min.x), Math.floor(bounds.min.y),
context.rect(Math.floor(bounds.min.x), Math.floor(bounds.min.y),
Math.floor(bounds.max.x - bounds.min.x), Math.floor(bounds.max.y - bounds.min.y));
context.closePath();
context.stroke();
@ -1444,7 +1444,7 @@ var Mouse = require('../core/Mouse');
*/
/**
* A `Bounds` object that specifies the drawing view region.
* A `Bounds` object that specifies the drawing view region.
* Rendering will be automatically transformed and scaled to fit within the canvas size (`render.options.width` and `render.options.height`).
* This allows for creating views that can pan or zoom around the scene.
* You must also set `render.options.hasBounds` to `true` to enable bounded rendering.