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remove unused delta params

This commit is contained in:
liabru 2022-08-05 16:27:47 +01:00
parent 50fc8f2047
commit a5729684d1
2 changed files with 9 additions and 10 deletions

View file

@ -144,7 +144,7 @@ var Body = require('../body/Body');
// wake up bodies involved in collisions
if (engine.enableSleeping)
Sleeping.afterCollisions(pairs.list, delta);
Sleeping.afterCollisions(pairs.list);
// iteratively resolve position between collisions
Resolver.preSolvePosition(pairs.list);
@ -435,7 +435,7 @@ var Body = require('../body/Body');
/**
* A `Number` that specifies the current simulation-time in milliseconds starting from `0`.
* It is incremented on every `Engine.update` by the given `delta` argument.
*
*
* @property timing.timestamp
* @type number
* @default 0
@ -446,7 +446,7 @@ var Body = require('../body/Body');
* It is updated by timing from the start of the last `Engine.update` call until it ends.
*
* This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update.
*
*
* @property timing.lastElapsed
* @type number
* @default 0
@ -454,7 +454,7 @@ var Body = require('../body/Body');
/**
* A `Number` that represents the `delta` value used in the last engine update.
*
*
* @property timing.lastDelta
* @type number
* @default 0
@ -516,15 +516,15 @@ var Body = require('../body/Body');
*/
/**
* The gravity x component.
*
* The gravitational direction normal `x` component, to be multiplied by `gravity.scale`.
*
* @property gravity.x
* @type object
* @default 0
*/
/**
* The gravity y component.
* The gravitational direction normal `y` component, to be multiplied by `gravity.scale`.
*
* @property gravity.y
* @type object
@ -533,7 +533,7 @@ var Body = require('../body/Body');
/**
* The magnitude of the gravitational acceleration.
*
*
* @property gravity.scale
* @type object
* @default 0.001

View file

@ -63,9 +63,8 @@ var Common = require('./Common');
* Given a set of colliding pairs, wakes the sleeping bodies involved.
* @method afterCollisions
* @param {pair[]} pairs
* @param {number} delta
*/
Sleeping.afterCollisions = function(pairs, delta) {
Sleeping.afterCollisions = function(pairs) {
var motionSleepThreshold = Sleeping._motionSleepThreshold;
// wake up bodies involved in collisions