mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-30 10:20:52 -05:00
remove unused delta params
This commit is contained in:
parent
50fc8f2047
commit
a5729684d1
2 changed files with 9 additions and 10 deletions
|
@ -144,7 +144,7 @@ var Body = require('../body/Body');
|
||||||
|
|
||||||
// wake up bodies involved in collisions
|
// wake up bodies involved in collisions
|
||||||
if (engine.enableSleeping)
|
if (engine.enableSleeping)
|
||||||
Sleeping.afterCollisions(pairs.list, delta);
|
Sleeping.afterCollisions(pairs.list);
|
||||||
|
|
||||||
// iteratively resolve position between collisions
|
// iteratively resolve position between collisions
|
||||||
Resolver.preSolvePosition(pairs.list);
|
Resolver.preSolvePosition(pairs.list);
|
||||||
|
@ -435,7 +435,7 @@ var Body = require('../body/Body');
|
||||||
/**
|
/**
|
||||||
* A `Number` that specifies the current simulation-time in milliseconds starting from `0`.
|
* A `Number` that specifies the current simulation-time in milliseconds starting from `0`.
|
||||||
* It is incremented on every `Engine.update` by the given `delta` argument.
|
* It is incremented on every `Engine.update` by the given `delta` argument.
|
||||||
*
|
*
|
||||||
* @property timing.timestamp
|
* @property timing.timestamp
|
||||||
* @type number
|
* @type number
|
||||||
* @default 0
|
* @default 0
|
||||||
|
@ -446,7 +446,7 @@ var Body = require('../body/Body');
|
||||||
* It is updated by timing from the start of the last `Engine.update` call until it ends.
|
* It is updated by timing from the start of the last `Engine.update` call until it ends.
|
||||||
*
|
*
|
||||||
* This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update.
|
* This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update.
|
||||||
*
|
*
|
||||||
* @property timing.lastElapsed
|
* @property timing.lastElapsed
|
||||||
* @type number
|
* @type number
|
||||||
* @default 0
|
* @default 0
|
||||||
|
@ -454,7 +454,7 @@ var Body = require('../body/Body');
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A `Number` that represents the `delta` value used in the last engine update.
|
* A `Number` that represents the `delta` value used in the last engine update.
|
||||||
*
|
*
|
||||||
* @property timing.lastDelta
|
* @property timing.lastDelta
|
||||||
* @type number
|
* @type number
|
||||||
* @default 0
|
* @default 0
|
||||||
|
@ -516,15 +516,15 @@ var Body = require('../body/Body');
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The gravity x component.
|
* The gravitational direction normal `x` component, to be multiplied by `gravity.scale`.
|
||||||
*
|
*
|
||||||
* @property gravity.x
|
* @property gravity.x
|
||||||
* @type object
|
* @type object
|
||||||
* @default 0
|
* @default 0
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The gravity y component.
|
* The gravitational direction normal `y` component, to be multiplied by `gravity.scale`.
|
||||||
*
|
*
|
||||||
* @property gravity.y
|
* @property gravity.y
|
||||||
* @type object
|
* @type object
|
||||||
|
@ -533,7 +533,7 @@ var Body = require('../body/Body');
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The magnitude of the gravitational acceleration.
|
* The magnitude of the gravitational acceleration.
|
||||||
*
|
*
|
||||||
* @property gravity.scale
|
* @property gravity.scale
|
||||||
* @type object
|
* @type object
|
||||||
* @default 0.001
|
* @default 0.001
|
||||||
|
|
|
@ -63,9 +63,8 @@ var Common = require('./Common');
|
||||||
* Given a set of colliding pairs, wakes the sleeping bodies involved.
|
* Given a set of colliding pairs, wakes the sleeping bodies involved.
|
||||||
* @method afterCollisions
|
* @method afterCollisions
|
||||||
* @param {pair[]} pairs
|
* @param {pair[]} pairs
|
||||||
* @param {number} delta
|
|
||||||
*/
|
*/
|
||||||
Sleeping.afterCollisions = function(pairs, delta) {
|
Sleeping.afterCollisions = function(pairs) {
|
||||||
var motionSleepThreshold = Sleeping._motionSleepThreshold;
|
var motionSleepThreshold = Sleeping._motionSleepThreshold;
|
||||||
|
|
||||||
// wake up bodies involved in collisions
|
// wake up bodies involved in collisions
|
||||||
|
|
Loading…
Reference in a new issue