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added Example.doublePendulum
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@ -44,6 +44,7 @@
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<script src="../examples/compound.js"></script>
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<script src="../examples/compoundStack.js"></script>
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<script src="../examples/concave.js"></script>
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<script src="../examples/doublePendulum.js"></script>
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<script src="../examples/events.js"></script>
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<script src="../examples/friction.js"></script>
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<script src="../examples/gravity.js"></script>
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@ -118,6 +118,12 @@
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init: Example.concave,
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sourceLink: sourceLinkRoot + '/concave.js'
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},
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{
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name: 'Double Pendulum',
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id: 'doublePendulum',
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init: Example.doublePendulum,
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sourceLink: sourceLinkRoot + '/doublePendulum.js'
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},
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{
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name: 'Events',
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id: 'events',
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151
examples/doublePendulum.js
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151
examples/doublePendulum.js
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var Example = Example || {};
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Example.doublePendulum = function() {
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var Engine = Matter.Engine,
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Events = Matter.Events,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Body = Matter.Body,
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Composite = Matter.Composite,
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Composites = Matter.Composites,
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Constraint = Matter.Constraint,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies,
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Vector = Matter.Vector;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: Math.min(document.documentElement.clientWidth, 800),
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height: Math.min(document.documentElement.clientHeight, 600),
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wireframes: false,
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background: '#0f0f13'
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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var group = Body.nextGroup(true),
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length = 200,
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width = 25;
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var pendulum = Composites.stack(350, 160, 2, 1, 0, 0, function(x, y) {
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return Bodies.rectangle(x, y, length, width, {
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collisionFilter: { group: group },
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frictionAir: 0,
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chamfer: 5,
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render: {
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fillStyle: 'transparent',
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lineWidth: 1
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}
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});
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});
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pendulum.bodies[0].render.strokeStyle = '#4a485b';
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pendulum.bodies[1].render.strokeStyle = '#4a485b';
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Composites.chain(pendulum, 0.5, 0, -0.5, 0, {
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stiffness: 1,
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length: 0,
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angularStiffness: 0.7,
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render: {
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lineWidth: 0
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}
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});
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Composite.add(pendulum, Constraint.create({
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bodyB: pendulum.bodies[0],
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pointB: { x: -length * 0.5, y: 0 },
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pointA: { x: pendulum.bodies[0].position.x - length * 0.5, y: pendulum.bodies[0].position.y },
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stiffness: 1,
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length: 0,
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render: {
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lineWidth: 0
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}
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}));
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var lowerArm = pendulum.bodies[1];
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Body.rotate(lowerArm, -Math.PI * 0.3, {
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x: lowerArm.position.x - 100,
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y: lowerArm.position.y
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});
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World.add(world, pendulum);
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var trail = [];
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Events.on(render, 'afterRender', function() {
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trail.unshift({
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position: Vector.clone(lowerArm.position),
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speed: lowerArm.speed
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});
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Render.startViewTransform(render);
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render.context.globalAlpha = 0.7;
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for (var i = 0; i < trail.length; i += 1) {
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var point = trail[i].position,
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speed = trail[i].speed;
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var hue = 250 + Math.round((1 - Math.min(1, speed / 10)) * 170);
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render.context.fillStyle = 'hsl(' + hue + ', 100%, 55%)';
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render.context.fillRect(point.x, point.y, 2, 2);
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}
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render.context.globalAlpha = 1;
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Render.endViewTransform(render);
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if (trail.length > 2000) {
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trail.pop();
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}
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});
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 700, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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