mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-27 09:50:52 -05:00
added Example.doublePendulum
This commit is contained in:
parent
749ed5066e
commit
a7aa47d3e7
3 changed files with 158 additions and 0 deletions
|
@ -44,6 +44,7 @@
|
|||
<script src="../examples/compound.js"></script>
|
||||
<script src="../examples/compoundStack.js"></script>
|
||||
<script src="../examples/concave.js"></script>
|
||||
<script src="../examples/doublePendulum.js"></script>
|
||||
<script src="../examples/events.js"></script>
|
||||
<script src="../examples/friction.js"></script>
|
||||
<script src="../examples/gravity.js"></script>
|
||||
|
|
|
@ -118,6 +118,12 @@
|
|||
init: Example.concave,
|
||||
sourceLink: sourceLinkRoot + '/concave.js'
|
||||
},
|
||||
{
|
||||
name: 'Double Pendulum',
|
||||
id: 'doublePendulum',
|
||||
init: Example.doublePendulum,
|
||||
sourceLink: sourceLinkRoot + '/doublePendulum.js'
|
||||
},
|
||||
{
|
||||
name: 'Events',
|
||||
id: 'events',
|
||||
|
|
151
examples/doublePendulum.js
Normal file
151
examples/doublePendulum.js
Normal file
|
@ -0,0 +1,151 @@
|
|||
var Example = Example || {};
|
||||
|
||||
Example.doublePendulum = function() {
|
||||
var Engine = Matter.Engine,
|
||||
Events = Matter.Events,
|
||||
Render = Matter.Render,
|
||||
Runner = Matter.Runner,
|
||||
Body = Matter.Body,
|
||||
Composite = Matter.Composite,
|
||||
Composites = Matter.Composites,
|
||||
Constraint = Matter.Constraint,
|
||||
MouseConstraint = Matter.MouseConstraint,
|
||||
Mouse = Matter.Mouse,
|
||||
World = Matter.World,
|
||||
Bodies = Matter.Bodies,
|
||||
Vector = Matter.Vector;
|
||||
|
||||
// create engine
|
||||
var engine = Engine.create(),
|
||||
world = engine.world;
|
||||
|
||||
// create renderer
|
||||
var render = Render.create({
|
||||
element: document.body,
|
||||
engine: engine,
|
||||
options: {
|
||||
width: Math.min(document.documentElement.clientWidth, 800),
|
||||
height: Math.min(document.documentElement.clientHeight, 600),
|
||||
wireframes: false,
|
||||
background: '#0f0f13'
|
||||
}
|
||||
});
|
||||
|
||||
Render.run(render);
|
||||
|
||||
// create runner
|
||||
var runner = Runner.create();
|
||||
Runner.run(runner, engine);
|
||||
|
||||
// add bodies
|
||||
var group = Body.nextGroup(true),
|
||||
length = 200,
|
||||
width = 25;
|
||||
|
||||
var pendulum = Composites.stack(350, 160, 2, 1, 0, 0, function(x, y) {
|
||||
return Bodies.rectangle(x, y, length, width, {
|
||||
collisionFilter: { group: group },
|
||||
frictionAir: 0,
|
||||
chamfer: 5,
|
||||
render: {
|
||||
fillStyle: 'transparent',
|
||||
lineWidth: 1
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
pendulum.bodies[0].render.strokeStyle = '#4a485b';
|
||||
pendulum.bodies[1].render.strokeStyle = '#4a485b';
|
||||
|
||||
Composites.chain(pendulum, 0.5, 0, -0.5, 0, {
|
||||
stiffness: 1,
|
||||
length: 0,
|
||||
angularStiffness: 0.7,
|
||||
render: {
|
||||
lineWidth: 0
|
||||
}
|
||||
});
|
||||
|
||||
Composite.add(pendulum, Constraint.create({
|
||||
bodyB: pendulum.bodies[0],
|
||||
pointB: { x: -length * 0.5, y: 0 },
|
||||
pointA: { x: pendulum.bodies[0].position.x - length * 0.5, y: pendulum.bodies[0].position.y },
|
||||
stiffness: 1,
|
||||
length: 0,
|
||||
render: {
|
||||
lineWidth: 0
|
||||
}
|
||||
}));
|
||||
|
||||
var lowerArm = pendulum.bodies[1];
|
||||
|
||||
Body.rotate(lowerArm, -Math.PI * 0.3, {
|
||||
x: lowerArm.position.x - 100,
|
||||
y: lowerArm.position.y
|
||||
});
|
||||
|
||||
World.add(world, pendulum);
|
||||
|
||||
var trail = [];
|
||||
|
||||
Events.on(render, 'afterRender', function() {
|
||||
trail.unshift({
|
||||
position: Vector.clone(lowerArm.position),
|
||||
speed: lowerArm.speed
|
||||
});
|
||||
|
||||
Render.startViewTransform(render);
|
||||
render.context.globalAlpha = 0.7;
|
||||
|
||||
for (var i = 0; i < trail.length; i += 1) {
|
||||
var point = trail[i].position,
|
||||
speed = trail[i].speed;
|
||||
|
||||
var hue = 250 + Math.round((1 - Math.min(1, speed / 10)) * 170);
|
||||
render.context.fillStyle = 'hsl(' + hue + ', 100%, 55%)';
|
||||
render.context.fillRect(point.x, point.y, 2, 2);
|
||||
}
|
||||
|
||||
render.context.globalAlpha = 1;
|
||||
Render.endViewTransform(render);
|
||||
|
||||
if (trail.length > 2000) {
|
||||
trail.pop();
|
||||
}
|
||||
});
|
||||
|
||||
// add mouse control
|
||||
var mouse = Mouse.create(render.canvas),
|
||||
mouseConstraint = MouseConstraint.create(engine, {
|
||||
mouse: mouse,
|
||||
constraint: {
|
||||
stiffness: 0.2,
|
||||
render: {
|
||||
visible: false
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
World.add(world, mouseConstraint);
|
||||
|
||||
// keep the mouse in sync with rendering
|
||||
render.mouse = mouse;
|
||||
|
||||
// fit the render viewport to the scene
|
||||
Render.lookAt(render, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: 700, y: 600 }
|
||||
});
|
||||
|
||||
// context for MatterTools.Demo
|
||||
return {
|
||||
engine: engine,
|
||||
runner: runner,
|
||||
render: render,
|
||||
canvas: render.canvas,
|
||||
stop: function() {
|
||||
Matter.Render.stop(render);
|
||||
Matter.Runner.stop(runner);
|
||||
}
|
||||
};
|
||||
};
|
Loading…
Reference in a new issue