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added note in docs about vertices order
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@ -30,6 +30,7 @@ var Axes = require('../geometry/Axes');
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/**
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/**
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* Creates a new rigid body model. The options parameter is an object that specifies any properties you wish to override the defaults.
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* Creates a new rigid body model. The options parameter is an object that specifies any properties you wish to override the defaults.
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* All properties have default values, and many are pre-calculated automatically based on other properties.
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* All properties have default values, and many are pre-calculated automatically based on other properties.
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* Vertices must be specified in clockwise order.
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* See the properties section below for detailed information on what you can pass via the `options` object.
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* See the properties section below for detailed information on what you can pass via the `options` object.
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* @method create
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* @method create
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* @param {} options
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* @param {} options
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@ -26,6 +26,8 @@ var Common = require('../core/Common');
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* The `Vertices.create` method returns a new array of vertices, which are similar to Matter.Vector objects,
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* The `Vertices.create` method returns a new array of vertices, which are similar to Matter.Vector objects,
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* but with some additional references required for efficient collision detection routines.
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* but with some additional references required for efficient collision detection routines.
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*
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*
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* Vertices must be specified in clockwise order.
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*
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* Note that the `body` argument is not optional, a `Matter.Body` reference must be provided.
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* Note that the `body` argument is not optional, a `Matter.Body` reference must be provided.
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*
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*
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* @method create
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* @method create
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