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Optimized Body's hidden class
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0895d81fa1
commit
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1 changed files with 23 additions and 13 deletions
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@ -20,6 +20,7 @@ var Common = require('../core/Common');
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var Bounds = require('../geometry/Bounds');
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var Axes = require('../geometry/Axes');
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(function() {
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Body._inertiaScale = 4;
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@ -82,7 +83,22 @@ var Axes = require('../geometry/Axes');
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yOffset: 0
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},
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lineWidth: 0
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}
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},
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events: null,
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bounds: null,
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chamfer: null,
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circleRadius: 0,
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positionPrev: null,
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anglePrev: 0,
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parent: null,
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axes: null,
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area: 0,
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mass: 0,
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inertia: 0,
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_original: null
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};
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var body = Common.extend(defaults, options);
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@ -166,24 +182,18 @@ var Axes = require('../geometry/Axes');
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* Prefer to use the actual setter functions in performance critical situations.
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* @method set
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* @param {body} body
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* @param {} settings A property name (or map of properties and values) to set on the body.
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* @param {} value The value to set if `settings` is a single property name.
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* @param {object} settings A map of properties and values to set on the body.
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*/
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Body.set = function(body, settings, value) {
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var property;
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if (typeof settings === 'string') {
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property = settings;
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settings = {};
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settings[property] = value;
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}
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Body.set = function(body, settings) {
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var property,
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value;
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for (property in settings) {
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value = settings[property];
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if (!settings.hasOwnProperty(property))
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continue;
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value = settings[property];
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switch (property) {
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case 'isStatic':
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@ -269,7 +279,7 @@ var Axes = require('../geometry/Axes');
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part.inverseMass = part._original.inverseMass;
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part.inverseInertia = part._original.inverseInertia;
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delete part._original;
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part._original = null;
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}
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}
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};
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