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Optimized Body's hidden class

This commit is contained in:
Brice Chevalier 2017-11-25 00:32:46 +09:00
parent 0895d81fa1
commit b3220cf3e8

View file

@ -20,6 +20,7 @@ var Common = require('../core/Common');
var Bounds = require('../geometry/Bounds');
var Axes = require('../geometry/Axes');
(function() {
Body._inertiaScale = 4;
@ -82,7 +83,22 @@ var Axes = require('../geometry/Axes');
yOffset: 0
},
lineWidth: 0
}
},
events: null,
bounds: null,
chamfer: null,
circleRadius: 0,
positionPrev: null,
anglePrev: 0,
parent: null,
axes: null,
area: 0,
mass: 0,
inertia: 0,
_original: null
};
var body = Common.extend(defaults, options);
@ -166,24 +182,18 @@ var Axes = require('../geometry/Axes');
* Prefer to use the actual setter functions in performance critical situations.
* @method set
* @param {body} body
* @param {} settings A property name (or map of properties and values) to set on the body.
* @param {} value The value to set if `settings` is a single property name.
* @param {object} settings A map of properties and values to set on the body.
*/
Body.set = function(body, settings, value) {
var property;
if (typeof settings === 'string') {
property = settings;
settings = {};
settings[property] = value;
}
Body.set = function(body, settings) {
var property,
value;
for (property in settings) {
value = settings[property];
if (!settings.hasOwnProperty(property))
continue;
value = settings[property];
switch (property) {
case 'isStatic':
@ -269,7 +279,7 @@ var Axes = require('../geometry/Axes');
part.inverseMass = part._original.inverseMass;
part.inverseInertia = part._original.inverseInertia;
delete part._original;
part._original = null;
}
}
};