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optimisation for non-rotating bodies
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1 changed files with 4 additions and 2 deletions
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@ -213,8 +213,10 @@ var Body = {};
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// transform the body geometry
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// transform the body geometry
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Vertices.translate(body.vertices, body.velocity);
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Vertices.translate(body.vertices, body.velocity);
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Vertices.rotate(body.vertices, body.angularVelocity, body.position);
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if (body.angularVelocity !== 0) {
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Axes.rotate(body.axes, body.angularVelocity);
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Vertices.rotate(body.vertices, body.angularVelocity, body.position);
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Axes.rotate(body.axes, body.angularVelocity);
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}
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Bounds.update(body.bounds, body.vertices, body.velocity);
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Bounds.update(body.bounds, body.vertices, body.velocity);
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};
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};
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