mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-27 09:50:52 -05:00
improved Examples.bridge
This commit is contained in:
parent
068fdc0f2a
commit
b6e597378e
1 changed files with 41 additions and 11 deletions
|
@ -37,23 +37,53 @@ Example.bridge = function() {
|
||||||
// add bodies
|
// add bodies
|
||||||
var group = Body.nextGroup(true);
|
var group = Body.nextGroup(true);
|
||||||
|
|
||||||
var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y) {
|
var bridge = Composites.stack(160, 290, 15, 1, 0, 0, function(x, y) {
|
||||||
return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } });
|
return Bodies.rectangle(x - 20, y, 53, 20, {
|
||||||
|
collisionFilter: { group: group },
|
||||||
|
chamfer: 5,
|
||||||
|
render: {
|
||||||
|
fillStyle: '#575375'
|
||||||
|
}
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 });
|
Composites.chain(bridge, 0.3, 0, -0.3, 0, {
|
||||||
|
stiffness: 1.2,
|
||||||
|
length: 0,
|
||||||
|
render: {
|
||||||
|
visible: false
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y) {
|
var stack = Composites.stack(250, 50, 4, 3, 0, 0, function(x, y) {
|
||||||
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40));
|
return Bodies.polygon(x, y, 1, Common.random(20, 40));
|
||||||
});
|
});
|
||||||
|
|
||||||
World.add(world, [
|
World.add(world, [
|
||||||
bridge,
|
bridge,
|
||||||
Bodies.rectangle(80, 440, 120, 280, { isStatic: true }),
|
stack,
|
||||||
Bodies.rectangle(720, 440, 120, 280, { isStatic: true }),
|
Bodies.rectangle(30, 490, 220, 380, {
|
||||||
Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }),
|
isStatic: true,
|
||||||
Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }),
|
chamfer: { radius: 20 }
|
||||||
stack
|
}),
|
||||||
|
Bodies.rectangle(770, 490, 220, 380, {
|
||||||
|
isStatic: true,
|
||||||
|
chamfer: { radius: 20 }
|
||||||
|
}),
|
||||||
|
Constraint.create({
|
||||||
|
pointA: { x: 140, y: 300 },
|
||||||
|
bodyB: bridge.bodies[0],
|
||||||
|
pointB: { x: -25, y: 0 },
|
||||||
|
length: 2,
|
||||||
|
stiffness: 0.5
|
||||||
|
}),
|
||||||
|
Constraint.create({
|
||||||
|
pointA: { x: 660, y: 300 },
|
||||||
|
bodyB: bridge.bodies[14],
|
||||||
|
pointB: { x: 25, y: 0 },
|
||||||
|
length: 2,
|
||||||
|
stiffness: 0.5
|
||||||
|
})
|
||||||
]);
|
]);
|
||||||
|
|
||||||
// add mouse control
|
// add mouse control
|
||||||
|
@ -61,7 +91,7 @@ Example.bridge = function() {
|
||||||
mouseConstraint = MouseConstraint.create(engine, {
|
mouseConstraint = MouseConstraint.create(engine, {
|
||||||
mouse: mouse,
|
mouse: mouse,
|
||||||
constraint: {
|
constraint: {
|
||||||
stiffness: 0.2,
|
stiffness: 0.1,
|
||||||
render: {
|
render: {
|
||||||
visible: false
|
visible: false
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue