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improved Examples.bridge
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1 changed files with 41 additions and 11 deletions
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@ -37,23 +37,53 @@ Example.bridge = function() {
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// add bodies
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var group = Body.nextGroup(true);
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var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y) {
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return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } });
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var bridge = Composites.stack(160, 290, 15, 1, 0, 0, function(x, y) {
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return Bodies.rectangle(x - 20, y, 53, 20, {
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collisionFilter: { group: group },
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chamfer: 5,
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render: {
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fillStyle: '#575375'
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}
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});
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});
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Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 });
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Composites.chain(bridge, 0.3, 0, -0.3, 0, {
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stiffness: 1.2,
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length: 0,
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render: {
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visible: false
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}
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});
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var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y) {
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40));
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var stack = Composites.stack(250, 50, 4, 3, 0, 0, function(x, y) {
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return Bodies.polygon(x, y, 1, Common.random(20, 40));
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});
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World.add(world, [
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bridge,
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Bodies.rectangle(80, 440, 120, 280, { isStatic: true }),
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Bodies.rectangle(720, 440, 120, 280, { isStatic: true }),
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Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }),
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Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }),
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stack
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stack,
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Bodies.rectangle(30, 490, 220, 380, {
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isStatic: true,
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chamfer: { radius: 20 }
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}),
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Bodies.rectangle(770, 490, 220, 380, {
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isStatic: true,
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chamfer: { radius: 20 }
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}),
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Constraint.create({
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pointA: { x: 140, y: 300 },
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bodyB: bridge.bodies[0],
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pointB: { x: -25, y: 0 },
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length: 2,
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stiffness: 0.5
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}),
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Constraint.create({
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pointA: { x: 660, y: 300 },
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bodyB: bridge.bodies[14],
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pointB: { x: 25, y: 0 },
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length: 2,
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stiffness: 0.5
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})
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]);
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// add mouse control
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@ -61,7 +91,7 @@ Example.bridge = function() {
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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stiffness: 0.1,
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render: {
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visible: false
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}
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