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added Demo.compound
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2 changed files with 11 additions and 35 deletions
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@ -30,8 +30,8 @@
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<div class="controls-container">
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<div class="controls-container">
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<select id="demo-select">
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<select id="demo-select">
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<option value="mixed">Mixed Shapes</option>
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<option value="mixed">Mixed Shapes</option>
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<option value="concave">Concave Shapes</option>
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<option value="mixedSolid">Solid Rendering</option>
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<option value="mixedSolid">Solid Rendering</option>
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<option value="compound">Compound Bodies</option>
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<option value="newtonsCradle">Newton's Cradle</option>
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<option value="newtonsCradle">Newton's Cradle</option>
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<option value="wreckingBall">Wrecking Ball</option>
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<option value="wreckingBall">Wrecking Ball</option>
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<option value="slingshot">Slingshot Game</option>
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<option value="slingshot">Slingshot Game</option>
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@ -117,52 +117,28 @@
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var renderOptions = _engine.render.options;
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var renderOptions = _engine.render.options;
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};
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};
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Demo.concave = function() {
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Demo.compound = function() {
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var _world = _engine.world;
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var _world = _engine.world;
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Demo.reset();
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Demo.reset();
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var s = 50;
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var partA = Bodies.rectangle(200, 200, 200, 40),
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//var vertices = [{ x: 0, y: 0 }, { x: 0, y: 2 * s },
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partB = Bodies.rectangle(200, 200, 40, 200);
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// { x: 1 * s, y: 2 * s }, { x: 1 * s, y: 1 * s },
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// { x: 2 * s, y: 1 * s }, { x: 2 * s, y: 0 }];
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//var vertices = Matter.Vertices.fromPath('-5 78,70 126,57 195,114 139,191 201,161 136,217 83,151 83,122 -1,82 85');
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var compound = Body.create({
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parts: [partA, partB]
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var partA = Bodies.rectangle(200, 200, 200, 20);
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var partB = Bodies.rectangle(200, 200, 20, 200);
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var middle = Bodies.rectangle(200, 200, 20, 20);
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//var parent = Bodies.rectangle(200, 200, 200, 200);
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var vertices = Matter.Vertices.create(partA.vertices.concat(partB.vertices.concat(middle.vertices)), true);
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Matter.Vertices.clockwiseSort(vertices);
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//debugger;
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var hull = Matter.Vertices.hull(vertices);
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console.log(vertices);
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console.log(hull);
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var parent = Body.create({
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position: { x: 200, y: 200 },
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vertices: hull
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});
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});
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//debugger;
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World.add(_world, compound);
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partA.parent = parent;
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_world.gravity.y = 1;
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partB.parent = parent;
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parent.parts = [parent, partA, partB];
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World.add(_world, parent);
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_world.gravity.y = 0;
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var renderOptions = _engine.render.options;
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var renderOptions = _engine.render.options;
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renderOptions.showCollisions = true;
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renderOptions.showCollisions = true;
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renderOptions.showBounds = true;
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renderOptions.showBounds = true;
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renderOptions.showAxes = true;
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renderOptions.showPositions = true;
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renderOptions.showConvexHulls = true;
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};
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};
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Demo.slingshot = function() {
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Demo.slingshot = function() {
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