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Use own Common.indexOf method for IE 6-8 compatibility
Conflicts: src/core/Common.js
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186d839942
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5 changed files with 28 additions and 8 deletions
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@ -148,7 +148,7 @@ var Composite = {};
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* @return {composite} The original compositeA with the composite removed
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* @return {composite} The original compositeA with the composite removed
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*/
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*/
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Composite.removeComposite = function(compositeA, compositeB, deep) {
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Composite.removeComposite = function(compositeA, compositeB, deep) {
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var position = compositeA.composites.indexOf(compositeB);
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var position = Common.indexOf(compositeA.composites, compositeB);
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if (position !== -1) {
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if (position !== -1) {
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Composite.removeCompositeAt(compositeA, position);
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Composite.removeCompositeAt(compositeA, position);
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Composite.setModified(compositeA, true, true, false);
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Composite.setModified(compositeA, true, true, false);
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@ -198,7 +198,7 @@ var Composite = {};
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* @return {composite} The original composite with the body removed
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* @return {composite} The original composite with the body removed
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*/
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*/
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Composite.removeBody = function(composite, body, deep) {
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Composite.removeBody = function(composite, body, deep) {
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var position = composite.bodies.indexOf(body);
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var position = Common.indexOf(composite.bodies, body);
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if (position !== -1) {
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if (position !== -1) {
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Composite.removeBodyAt(composite, position);
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Composite.removeBodyAt(composite, position);
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Composite.setModified(composite, true, true, false);
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Composite.setModified(composite, true, true, false);
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@ -248,7 +248,7 @@ var Composite = {};
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* @return {composite} The original composite with the constraint removed
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* @return {composite} The original composite with the constraint removed
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*/
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*/
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Composite.removeConstraint = function(composite, constraint, deep) {
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Composite.removeConstraint = function(composite, constraint, deep) {
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var position = composite.constraints.indexOf(constraint);
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var position = Common.indexOf(composite.constraints, constraint);
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if (position !== -1) {
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if (position !== -1) {
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Composite.removeConstraintAt(composite, position);
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Composite.removeConstraintAt(composite, position);
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}
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}
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@ -244,7 +244,7 @@ var Grid = {};
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*/
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*/
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var _bucketRemoveBody = function(grid, bucket, body) {
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var _bucketRemoveBody = function(grid, bucket, body) {
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// remove from bucket
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// remove from bucket
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bucket.splice(bucket.indexOf(body), 1);
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bucket.splice(Common.indexOf(bucket, body), 1);
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// update pair counts
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// update pair counts
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for (var i = 0; i < bucket.length; i++) {
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for (var i = 0; i < bucket.length; i++) {
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@ -85,7 +85,7 @@ var Pairs = {};
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// deactivate previously active pairs that are now inactive
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// deactivate previously active pairs that are now inactive
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for (i = 0; i < pairsList.length; i++) {
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for (i = 0; i < pairsList.length; i++) {
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pair = pairsList[i];
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pair = pairsList[i];
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if (pair.isActive && activePairIds.indexOf(pair.id) === -1) {
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if (pair.isActive && Common.indexOf(activePairIds, pair.id) === -1) {
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Pair.setActive(pair, false, timestamp);
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Pair.setActive(pair, false, timestamp);
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collisionEnd.push(pair);
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collisionEnd.push(pair);
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}
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}
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@ -278,4 +278,24 @@ var Common = {};
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return Common._nextId++;
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return Common._nextId++;
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};
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};
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/**
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* A wrapper for console.log, for providing errors and warnings
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* @method indexOf
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* @param {array} haystack
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* @param {object} needle
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*/
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Common.indexOf = function(haystack, needle) {
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if(haystack.indexOf) {
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return haystack.indexOf(needle);
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} else {
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for(var i = 0; i < haystack.length; i++) {
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if(haystack[i] == needle) {
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return i;
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}
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}
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}
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return -1;
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};
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})();
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})();
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@ -203,7 +203,7 @@ var RenderPixi = {};
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}
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}
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// add to scene graph if not already there
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// add to scene graph if not already there
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if (stage.children.indexOf(primitive) === -1)
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if (Common.indexOf(stage.children, primitive) === -1)
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stage.addChild(primitive);
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stage.addChild(primitive);
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// render the constraint on every update, since they can change dynamically
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// render the constraint on every update, since they can change dynamically
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@ -249,7 +249,7 @@ var RenderPixi = {};
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sprite = render.sprites[spriteId] = _createBodySprite(render, body);
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sprite = render.sprites[spriteId] = _createBodySprite(render, body);
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// add to scene graph if not already there
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// add to scene graph if not already there
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if (spriteBatch.children.indexOf(sprite) === -1)
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if (Common.indexOf(spriteBatch.children, sprite) === -1)
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spriteBatch.addChild(sprite);
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spriteBatch.addChild(sprite);
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// update body sprite
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// update body sprite
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@ -268,7 +268,7 @@ var RenderPixi = {};
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}
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}
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// add to scene graph if not already there
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// add to scene graph if not already there
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if (stage.children.indexOf(primitive) === -1)
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if (Common.indexOf(stage.children, primitive) === -1)
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stage.addChild(primitive);
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stage.addChild(primitive);
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// update body primitive
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// update body primitive
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