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added body sleepStart and sleepEnd events, closes #91
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@ -862,6 +862,13 @@
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World.add(_world, stack);
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for (var i = 0; i < stack.bodies.length; i++) {
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Events.on(stack.bodies[i], 'sleepStart sleepEnd', function(event) {
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var body = this;
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console.log('body id', body.id, 'sleeping:', body.isSleeping);
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});
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}
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_engine.enableSleeping = true;
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};
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@ -604,6 +604,32 @@ var Body = {};
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return properties;
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};
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/*
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*
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* Events Documentation
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*
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*/
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/**
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* Fired when a body starts sleeping (where `this` is the body).
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*
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* @event sleepStart
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* @this {body} The body that has started sleeping
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* @param {} event An event object
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired when a body ends sleeping (where `this` is the body).
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*
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* @event sleepEnd
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* @this {body} The body that has ended sleeping
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* @param {} event An event object
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/*
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*
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* Properties Documentation
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@ -92,6 +92,8 @@ var Sleeping = {};
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* @param {boolean} isSleeping
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*/
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Sleeping.set = function(body, isSleeping) {
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var wasSleeping = body.isSleeping;
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if (isSleeping) {
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body.isSleeping = true;
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body.sleepCounter = body.sleepThreshold;
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@ -106,9 +108,17 @@ var Sleeping = {};
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body.speed = 0;
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body.angularSpeed = 0;
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body.motion = 0;
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if (!wasSleeping) {
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Events.trigger(body, 'sleepStart');
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}
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} else {
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body.isSleeping = false;
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body.sleepCounter = 0;
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if (wasSleeping) {
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Events.trigger(body, 'sleepEnd');
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}
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}
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};
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