0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-23 09:26:51 -05:00

added cloth, soft body and bridge demos

This commit is contained in:
liabru 2014-03-30 19:44:31 +01:00
parent 283281aeb7
commit bd7672b800
2 changed files with 66 additions and 3 deletions

View file

@ -24,8 +24,11 @@
<option value="stack">Stack</option> <option value="stack">Stack</option>
<option value="circleStack">Circle Stack</option> <option value="circleStack">Circle Stack</option>
<option value="pyramid">Pyramid</option> <option value="pyramid">Pyramid</option>
<option value="cloth">Cloth</option>
<option value="softBody">Soft Bodies</option>
<option value="car">Car</option> <option value="car">Car</option>
<option value="catapult">Catapult</option> <option value="catapult">Catapult</option>
<option value="bridge">Bridge</option>
<option value="newtonsCradle">Newton's Cradle</option> <option value="newtonsCradle">Newton's Cradle</option>
<option value="wreckingBall">Wrecking Ball</option> <option value="wreckingBall">Wrecking Ball</option>
<option value="avalanche">Avalanche</option> <option value="avalanche">Avalanche</option>

View file

@ -170,6 +170,32 @@
World.add(_world, ropeB); World.add(_world, ropeB);
}; };
Demo.bridge = function() {
var _world = _engine.world,
groupId = Body.nextGroupId();
Demo.reset();
var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y, column, row) {
return Bodies.rectangle(x, y, 50, 20, { groupId: groupId });
});
Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 });
var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y, column, row) {
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40));
});
World.add(_world, [
bridge,
Bodies.rectangle(80, 440, 120, 280, { isStatic: true }),
Bodies.rectangle(720, 440, 120, 280, { isStatic: true }),
Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }),
Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }),
stack
]);
};
Demo.car = function() { Demo.car = function() {
var _world = _engine.world, var _world = _engine.world,
@ -341,17 +367,17 @@
Demo.reset(); Demo.reset();
var cradle = Composites.newtonsCradle(300, 100, 5, 30, 200); var cradle = Composites.newtonsCradle(280, 100, 5, 30, 200);
World.add(_world, cradle); World.add(_world, cradle);
Body.translate(cradle.bodies[0], { x: -180, y: -100 }); Body.translate(cradle.bodies[0], { x: -180, y: -100 });
cradle = Composites.newtonsCradle(250, 400, 7, 20, 140); cradle = Composites.newtonsCradle(280, 380, 7, 20, 140);
World.add(_world, cradle); World.add(_world, cradle);
Body.translate(cradle.bodies[0], { x: -140, y: -100 }); Body.translate(cradle.bodies[0], { x: -140, y: -100 });
var renderOptions = _engine.render.options; var renderOptions = _engine.render.options;
renderOptions.showVelocity = true; renderOptions.showVelocity = true;
renderOptions.showAngleIndicator = false; //renderOptions.showAngleIndicator = false;
}; };
Demo.stack = function() { Demo.stack = function() {
@ -496,6 +522,40 @@
renderOptions.showAngleIndicator = true; renderOptions.showAngleIndicator = true;
}; };
Demo.softBody = function() {
var _world = _engine.world;
Demo.reset();
var particleOptions = { render: { visible: true } };
World.add(_world, [
Composites.softBody(250, 100, 5, 5, 0, 0, true, 18, particleOptions),
Composites.softBody(250, 300, 8, 3, 0, 0, true, 15, particleOptions),
Composites.softBody(250, 400, 4, 4, 0, 0, true, 15, particleOptions)
]);
};
Demo.cloth = function() {
var _world = _engine.world;
Demo.reset();
var groupId = Body.nextGroupId(),
particleOptions = { friction: 0.00001, groupId: groupId, render: { visible: false }},
cloth = Composites.softBody(200, 200, 20, 12, 5, 5, false, 8, particleOptions);
for (var i = 0; i < 20; i++) {
cloth.bodies[i].isStatic = true;
}
World.add(_world, [
cloth,
Bodies.circle(300, 500, 80, { isStatic: true }),
Bodies.rectangle(500, 480, 80, 80, { isStatic: true })
]);
};
Demo.catapult = function() { Demo.catapult = function() {
var _world = _engine.world; var _world = _engine.world;