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added cloth, soft body and bridge demos
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283281aeb7
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2 changed files with 66 additions and 3 deletions
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@ -24,8 +24,11 @@
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<option value="stack">Stack</option>
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<option value="stack">Stack</option>
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<option value="circleStack">Circle Stack</option>
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<option value="circleStack">Circle Stack</option>
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<option value="pyramid">Pyramid</option>
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<option value="pyramid">Pyramid</option>
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<option value="cloth">Cloth</option>
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<option value="softBody">Soft Bodies</option>
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<option value="car">Car</option>
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<option value="car">Car</option>
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<option value="catapult">Catapult</option>
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<option value="catapult">Catapult</option>
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<option value="bridge">Bridge</option>
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<option value="newtonsCradle">Newton's Cradle</option>
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<option value="newtonsCradle">Newton's Cradle</option>
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<option value="wreckingBall">Wrecking Ball</option>
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<option value="wreckingBall">Wrecking Ball</option>
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<option value="avalanche">Avalanche</option>
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<option value="avalanche">Avalanche</option>
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@ -170,6 +170,32 @@
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World.add(_world, ropeB);
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World.add(_world, ropeB);
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};
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};
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Demo.bridge = function() {
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var _world = _engine.world,
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groupId = Body.nextGroupId();
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Demo.reset();
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var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y, column, row) {
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return Bodies.rectangle(x, y, 50, 20, { groupId: groupId });
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});
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Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 });
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var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y, column, row) {
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40));
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});
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World.add(_world, [
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bridge,
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Bodies.rectangle(80, 440, 120, 280, { isStatic: true }),
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Bodies.rectangle(720, 440, 120, 280, { isStatic: true }),
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Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }),
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Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }),
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stack
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]);
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};
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Demo.car = function() {
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Demo.car = function() {
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var _world = _engine.world,
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var _world = _engine.world,
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@ -341,17 +367,17 @@
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Demo.reset();
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Demo.reset();
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var cradle = Composites.newtonsCradle(300, 100, 5, 30, 200);
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var cradle = Composites.newtonsCradle(280, 100, 5, 30, 200);
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World.add(_world, cradle);
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World.add(_world, cradle);
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Body.translate(cradle.bodies[0], { x: -180, y: -100 });
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Body.translate(cradle.bodies[0], { x: -180, y: -100 });
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cradle = Composites.newtonsCradle(250, 400, 7, 20, 140);
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cradle = Composites.newtonsCradle(280, 380, 7, 20, 140);
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World.add(_world, cradle);
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World.add(_world, cradle);
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Body.translate(cradle.bodies[0], { x: -140, y: -100 });
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Body.translate(cradle.bodies[0], { x: -140, y: -100 });
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var renderOptions = _engine.render.options;
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var renderOptions = _engine.render.options;
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renderOptions.showVelocity = true;
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renderOptions.showVelocity = true;
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renderOptions.showAngleIndicator = false;
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//renderOptions.showAngleIndicator = false;
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};
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};
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Demo.stack = function() {
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Demo.stack = function() {
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@ -496,6 +522,40 @@
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renderOptions.showAngleIndicator = true;
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renderOptions.showAngleIndicator = true;
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};
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};
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Demo.softBody = function() {
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var _world = _engine.world;
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Demo.reset();
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var particleOptions = { render: { visible: true } };
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World.add(_world, [
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Composites.softBody(250, 100, 5, 5, 0, 0, true, 18, particleOptions),
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Composites.softBody(250, 300, 8, 3, 0, 0, true, 15, particleOptions),
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Composites.softBody(250, 400, 4, 4, 0, 0, true, 15, particleOptions)
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]);
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};
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Demo.cloth = function() {
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var _world = _engine.world;
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Demo.reset();
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var groupId = Body.nextGroupId(),
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particleOptions = { friction: 0.00001, groupId: groupId, render: { visible: false }},
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cloth = Composites.softBody(200, 200, 20, 12, 5, 5, false, 8, particleOptions);
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for (var i = 0; i < 20; i++) {
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cloth.bodies[i].isStatic = true;
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}
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World.add(_world, [
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cloth,
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Bodies.circle(300, 500, 80, { isStatic: true }),
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Bodies.rectangle(500, 480, 80, 80, { isStatic: true })
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]);
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};
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Demo.catapult = function() {
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Demo.catapult = function() {
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var _world = _engine.world;
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var _world = _engine.world;
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