mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-27 09:50:52 -05:00
reorganised demo for clarity
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parent
1a31931473
commit
c1c459eb46
1 changed files with 168 additions and 162 deletions
330
demo/js/Demo.js
330
demo/js/Demo.js
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@ -23,6 +23,8 @@
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_sceneName,
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_isMobile = /(ipad|iphone|ipod|android)/gi.test(navigator.userAgent);
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// initialise the demo
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Demo.init = function() {
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var container = document.getElementById('canvas-container');
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@ -50,177 +52,19 @@
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// set up a scene with bodies
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Demo[_sceneName]();
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// set up demo interface
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// set up demo interface (see end of this file)
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Demo.initControls();
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};
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// call init when the page has loaded fully
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if (window.addEventListener) {
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window.addEventListener('load', Demo.init);
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} else if (window.attachEvent) {
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window.attachEvent('load', Demo.init);
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}
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Demo.initControls = function() {
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var demoSelect = document.getElementById('demo-select'),
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demoReset = document.getElementById('demo-reset');
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// create a dat.gui using Matter helper
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if (!_isMobile)
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_gui = Gui.create(_engine);
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// go fullscreen when using a mobile device
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if (_isMobile) {
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var body = document.body;
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body.className += ' is-mobile';
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_engine.render.canvas.addEventListener('touchstart', Demo.fullscreen);
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var fullscreenChange = function() {
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var fullscreenEnabled = document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled;
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// delay fullscreen styles until fullscreen has finished changing
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setTimeout(function() {
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if (fullscreenEnabled) {
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body.className += ' is-fullscreen';
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} else {
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body.className = body.className.replace('is-fullscreen', '');
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}
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}, 2000);
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};
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document.addEventListener('webkitfullscreenchange', fullscreenChange);
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document.addEventListener('mozfullscreenchange', fullscreenChange);
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document.addEventListener('fullscreenchange', fullscreenChange);
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}
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// initialise demo selector
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demoSelect.value = _sceneName;
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demoSelect.addEventListener('change', function(e) {
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Demo[_sceneName = e.target.value]();
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Gui.update(_gui);
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var scrollY = window.scrollY;
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window.location.hash = _sceneName;
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window.scrollY = scrollY;
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});
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demoReset.addEventListener('click', function(e) {
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Demo[_sceneName]();
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Gui.update(_gui);
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});
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};
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Demo.fullscreen = function(){
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var _fullscreenElement = _engine.render.canvas;
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if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
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if (_fullscreenElement.requestFullscreen) {
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_fullscreenElement.requestFullscreen();
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} else if (_fullscreenElement.mozRequestFullScreen) {
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_fullscreenElement.mozRequestFullScreen();
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} else if (_fullscreenElement.webkitRequestFullscreen) {
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_fullscreenElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
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}
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}
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};
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Demo.reset = function() {
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var _world = _engine.world;
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World.clear(_world);
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Engine.clear(_engine);
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// clear scene graph (if defined in controller)
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var renderController = _engine.render.controller;
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if (renderController.clear)
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renderController.clear(_engine.render);
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if (Events) {
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// clear all events
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Events.off(_engine);
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// add event for deleting bodies and constraints with right mouse button
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Events.on(_engine, 'mousedown', function(event) {
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var mouse = event.mouse,
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engine = event.source,
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bodies = Composite.allBodies(engine.world),
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constraints = Composite.allConstraints(engine.world),
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i;
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if (mouse.button === 2) {
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// find if a body was clicked on
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for (i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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if (Bounds.contains(body.bounds, mouse.position)
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&& Vertices.contains(body.vertices, mouse.position)) {
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// remove the body that was clicked on
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Composite.remove(engine.world, body, true);
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}
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}
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// find if a constraint anchor was clicked on
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for (i = 0; i < constraints.length; i++) {
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var constraint = constraints[i],
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bodyA = constraint.bodyA,
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bodyB = constraint.bodyB;
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// we need to account for different types of constraint anchor
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var pointAWorld = constraint.pointA,
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pointBWorld = constraint.pointB;
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if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
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if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
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// if the constraint does not have two valid anchors, skip it
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if (!pointAWorld || !pointBWorld)
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continue;
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// find distance between mouse and anchor points
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var distA = Vector.magnitudeSquared(Vector.sub(mouse.position, pointAWorld)),
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distB = Vector.magnitudeSquared(Vector.sub(mouse.position, pointBWorld));
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// if mouse was close, remove the constraint
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if (distA < 100 || distB < 100) {
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Composite.remove(engine.world, constraint, true);
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}
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}
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}
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});
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}
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_engine.enableSleeping = false;
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_engine.world.gravity.y = 1;
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var offset = 5;
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World.add(_world, [
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Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
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Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
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Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true }),
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Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true })
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]);
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var renderOptions = _engine.render.options;
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renderOptions.wireframes = true;
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renderOptions.showDebug = false;
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renderOptions.showBroadphase = false;
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renderOptions.showBounds = false;
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renderOptions.showVelocity = false;
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renderOptions.showCollisions = false;
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renderOptions.showAxes = false;
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renderOptions.showPositions = false;
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renderOptions.showAngleIndicator = true;
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renderOptions.showIds = false;
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renderOptions.showShadows = false;
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renderOptions.background = '#fff';
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if (_isMobile)
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renderOptions.showDebug = true;
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};
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// all functions below are for setting up scenes
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// each demo scene is set up in its own function, see below
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Demo.mixed = function() {
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var _world = _engine.world;
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@ -808,4 +652,166 @@
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renderOptions.wireframes = false;
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};
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// the functions for the demo interface and controls below
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Demo.initControls = function() {
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var demoSelect = document.getElementById('demo-select'),
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demoReset = document.getElementById('demo-reset');
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// create a dat.gui using Matter helper
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if (!_isMobile)
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_gui = Gui.create(_engine);
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// go fullscreen when using a mobile device
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if (_isMobile) {
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var body = document.body;
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body.className += ' is-mobile';
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_engine.render.canvas.addEventListener('touchstart', Demo.fullscreen);
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var fullscreenChange = function() {
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var fullscreenEnabled = document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled;
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// delay fullscreen styles until fullscreen has finished changing
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setTimeout(function() {
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if (fullscreenEnabled) {
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body.className += ' is-fullscreen';
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} else {
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body.className = body.className.replace('is-fullscreen', '');
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}
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}, 2000);
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};
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document.addEventListener('webkitfullscreenchange', fullscreenChange);
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document.addEventListener('mozfullscreenchange', fullscreenChange);
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document.addEventListener('fullscreenchange', fullscreenChange);
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}
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// initialise demo selector
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demoSelect.value = _sceneName;
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demoSelect.addEventListener('change', function(e) {
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Demo[_sceneName = e.target.value]();
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Gui.update(_gui);
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var scrollY = window.scrollY;
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window.location.hash = _sceneName;
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window.scrollY = scrollY;
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});
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demoReset.addEventListener('click', function(e) {
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Demo[_sceneName]();
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Gui.update(_gui);
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});
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};
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Demo.fullscreen = function(){
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var _fullscreenElement = _engine.render.canvas;
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if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
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if (_fullscreenElement.requestFullscreen) {
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_fullscreenElement.requestFullscreen();
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} else if (_fullscreenElement.mozRequestFullScreen) {
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_fullscreenElement.mozRequestFullScreen();
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} else if (_fullscreenElement.webkitRequestFullscreen) {
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_fullscreenElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
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}
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}
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};
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Demo.reset = function() {
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var _world = _engine.world;
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World.clear(_world);
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Engine.clear(_engine);
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// clear scene graph (if defined in controller)
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var renderController = _engine.render.controller;
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if (renderController.clear)
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renderController.clear(_engine.render);
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if (Events) {
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// clear all events
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Events.off(_engine);
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// add event for deleting bodies and constraints with right mouse button
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Events.on(_engine, 'mousedown', function(event) {
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var mouse = event.mouse,
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engine = event.source,
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bodies = Composite.allBodies(engine.world),
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constraints = Composite.allConstraints(engine.world),
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i;
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if (mouse.button === 2) {
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// find if a body was clicked on
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for (i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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if (Bounds.contains(body.bounds, mouse.position)
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&& Vertices.contains(body.vertices, mouse.position)) {
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// remove the body that was clicked on
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Composite.remove(engine.world, body, true);
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}
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}
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// find if a constraint anchor was clicked on
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for (i = 0; i < constraints.length; i++) {
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var constraint = constraints[i],
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bodyA = constraint.bodyA,
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bodyB = constraint.bodyB;
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// we need to account for different types of constraint anchor
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var pointAWorld = constraint.pointA,
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pointBWorld = constraint.pointB;
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if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
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if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
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// if the constraint does not have two valid anchors, skip it
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if (!pointAWorld || !pointBWorld)
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continue;
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// find distance between mouse and anchor points
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var distA = Vector.magnitudeSquared(Vector.sub(mouse.position, pointAWorld)),
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distB = Vector.magnitudeSquared(Vector.sub(mouse.position, pointBWorld));
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// if mouse was close, remove the constraint
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if (distA < 100 || distB < 100) {
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Composite.remove(engine.world, constraint, true);
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}
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}
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}
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});
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}
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_engine.enableSleeping = false;
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_engine.world.gravity.y = 1;
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var offset = 5;
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World.add(_world, [
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Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
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Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
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Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true }),
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Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true })
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]);
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var renderOptions = _engine.render.options;
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renderOptions.wireframes = true;
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renderOptions.showDebug = false;
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renderOptions.showBroadphase = false;
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renderOptions.showBounds = false;
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renderOptions.showVelocity = false;
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renderOptions.showCollisions = false;
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renderOptions.showAxes = false;
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renderOptions.showPositions = false;
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renderOptions.showAngleIndicator = true;
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renderOptions.showIds = false;
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renderOptions.showShadows = false;
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renderOptions.background = '#fff';
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if (_isMobile)
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renderOptions.showDebug = true;
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};
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})();
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