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reorganised demo for clarity

This commit is contained in:
liabru 2014-03-25 15:31:05 +00:00
parent 1a31931473
commit c1c459eb46

View file

@ -23,6 +23,8 @@
_sceneName,
_isMobile = /(ipad|iphone|ipod|android)/gi.test(navigator.userAgent);
// initialise the demo
Demo.init = function() {
var container = document.getElementById('canvas-container');
@ -50,177 +52,19 @@
// set up a scene with bodies
Demo[_sceneName]();
// set up demo interface
// set up demo interface (see end of this file)
Demo.initControls();
};
// call init when the page has loaded fully
if (window.addEventListener) {
window.addEventListener('load', Demo.init);
} else if (window.attachEvent) {
window.attachEvent('load', Demo.init);
}
Demo.initControls = function() {
var demoSelect = document.getElementById('demo-select'),
demoReset = document.getElementById('demo-reset');
// create a dat.gui using Matter helper
if (!_isMobile)
_gui = Gui.create(_engine);
// go fullscreen when using a mobile device
if (_isMobile) {
var body = document.body;
body.className += ' is-mobile';
_engine.render.canvas.addEventListener('touchstart', Demo.fullscreen);
var fullscreenChange = function() {
var fullscreenEnabled = document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled;
// delay fullscreen styles until fullscreen has finished changing
setTimeout(function() {
if (fullscreenEnabled) {
body.className += ' is-fullscreen';
} else {
body.className = body.className.replace('is-fullscreen', '');
}
}, 2000);
};
document.addEventListener('webkitfullscreenchange', fullscreenChange);
document.addEventListener('mozfullscreenchange', fullscreenChange);
document.addEventListener('fullscreenchange', fullscreenChange);
}
// initialise demo selector
demoSelect.value = _sceneName;
demoSelect.addEventListener('change', function(e) {
Demo[_sceneName = e.target.value]();
Gui.update(_gui);
var scrollY = window.scrollY;
window.location.hash = _sceneName;
window.scrollY = scrollY;
});
demoReset.addEventListener('click', function(e) {
Demo[_sceneName]();
Gui.update(_gui);
});
};
Demo.fullscreen = function(){
var _fullscreenElement = _engine.render.canvas;
if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
if (_fullscreenElement.requestFullscreen) {
_fullscreenElement.requestFullscreen();
} else if (_fullscreenElement.mozRequestFullScreen) {
_fullscreenElement.mozRequestFullScreen();
} else if (_fullscreenElement.webkitRequestFullscreen) {
_fullscreenElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
}
}
};
Demo.reset = function() {
var _world = _engine.world;
World.clear(_world);
Engine.clear(_engine);
// clear scene graph (if defined in controller)
var renderController = _engine.render.controller;
if (renderController.clear)
renderController.clear(_engine.render);
if (Events) {
// clear all events
Events.off(_engine);
// add event for deleting bodies and constraints with right mouse button
Events.on(_engine, 'mousedown', function(event) {
var mouse = event.mouse,
engine = event.source,
bodies = Composite.allBodies(engine.world),
constraints = Composite.allConstraints(engine.world),
i;
if (mouse.button === 2) {
// find if a body was clicked on
for (i = 0; i < bodies.length; i++) {
var body = bodies[i];
if (Bounds.contains(body.bounds, mouse.position)
&& Vertices.contains(body.vertices, mouse.position)) {
// remove the body that was clicked on
Composite.remove(engine.world, body, true);
}
}
// find if a constraint anchor was clicked on
for (i = 0; i < constraints.length; i++) {
var constraint = constraints[i],
bodyA = constraint.bodyA,
bodyB = constraint.bodyB;
// we need to account for different types of constraint anchor
var pointAWorld = constraint.pointA,
pointBWorld = constraint.pointB;
if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
// if the constraint does not have two valid anchors, skip it
if (!pointAWorld || !pointBWorld)
continue;
// find distance between mouse and anchor points
var distA = Vector.magnitudeSquared(Vector.sub(mouse.position, pointAWorld)),
distB = Vector.magnitudeSquared(Vector.sub(mouse.position, pointBWorld));
// if mouse was close, remove the constraint
if (distA < 100 || distB < 100) {
Composite.remove(engine.world, constraint, true);
}
}
}
});
}
_engine.enableSleeping = false;
_engine.world.gravity.y = 1;
var offset = 5;
World.add(_world, [
Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true }),
Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true })
]);
var renderOptions = _engine.render.options;
renderOptions.wireframes = true;
renderOptions.showDebug = false;
renderOptions.showBroadphase = false;
renderOptions.showBounds = false;
renderOptions.showVelocity = false;
renderOptions.showCollisions = false;
renderOptions.showAxes = false;
renderOptions.showPositions = false;
renderOptions.showAngleIndicator = true;
renderOptions.showIds = false;
renderOptions.showShadows = false;
renderOptions.background = '#fff';
if (_isMobile)
renderOptions.showDebug = true;
};
// all functions below are for setting up scenes
// each demo scene is set up in its own function, see below
Demo.mixed = function() {
var _world = _engine.world;
@ -808,4 +652,166 @@
renderOptions.wireframes = false;
};
// the functions for the demo interface and controls below
Demo.initControls = function() {
var demoSelect = document.getElementById('demo-select'),
demoReset = document.getElementById('demo-reset');
// create a dat.gui using Matter helper
if (!_isMobile)
_gui = Gui.create(_engine);
// go fullscreen when using a mobile device
if (_isMobile) {
var body = document.body;
body.className += ' is-mobile';
_engine.render.canvas.addEventListener('touchstart', Demo.fullscreen);
var fullscreenChange = function() {
var fullscreenEnabled = document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled;
// delay fullscreen styles until fullscreen has finished changing
setTimeout(function() {
if (fullscreenEnabled) {
body.className += ' is-fullscreen';
} else {
body.className = body.className.replace('is-fullscreen', '');
}
}, 2000);
};
document.addEventListener('webkitfullscreenchange', fullscreenChange);
document.addEventListener('mozfullscreenchange', fullscreenChange);
document.addEventListener('fullscreenchange', fullscreenChange);
}
// initialise demo selector
demoSelect.value = _sceneName;
demoSelect.addEventListener('change', function(e) {
Demo[_sceneName = e.target.value]();
Gui.update(_gui);
var scrollY = window.scrollY;
window.location.hash = _sceneName;
window.scrollY = scrollY;
});
demoReset.addEventListener('click', function(e) {
Demo[_sceneName]();
Gui.update(_gui);
});
};
Demo.fullscreen = function(){
var _fullscreenElement = _engine.render.canvas;
if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
if (_fullscreenElement.requestFullscreen) {
_fullscreenElement.requestFullscreen();
} else if (_fullscreenElement.mozRequestFullScreen) {
_fullscreenElement.mozRequestFullScreen();
} else if (_fullscreenElement.webkitRequestFullscreen) {
_fullscreenElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
}
}
};
Demo.reset = function() {
var _world = _engine.world;
World.clear(_world);
Engine.clear(_engine);
// clear scene graph (if defined in controller)
var renderController = _engine.render.controller;
if (renderController.clear)
renderController.clear(_engine.render);
if (Events) {
// clear all events
Events.off(_engine);
// add event for deleting bodies and constraints with right mouse button
Events.on(_engine, 'mousedown', function(event) {
var mouse = event.mouse,
engine = event.source,
bodies = Composite.allBodies(engine.world),
constraints = Composite.allConstraints(engine.world),
i;
if (mouse.button === 2) {
// find if a body was clicked on
for (i = 0; i < bodies.length; i++) {
var body = bodies[i];
if (Bounds.contains(body.bounds, mouse.position)
&& Vertices.contains(body.vertices, mouse.position)) {
// remove the body that was clicked on
Composite.remove(engine.world, body, true);
}
}
// find if a constraint anchor was clicked on
for (i = 0; i < constraints.length; i++) {
var constraint = constraints[i],
bodyA = constraint.bodyA,
bodyB = constraint.bodyB;
// we need to account for different types of constraint anchor
var pointAWorld = constraint.pointA,
pointBWorld = constraint.pointB;
if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
// if the constraint does not have two valid anchors, skip it
if (!pointAWorld || !pointBWorld)
continue;
// find distance between mouse and anchor points
var distA = Vector.magnitudeSquared(Vector.sub(mouse.position, pointAWorld)),
distB = Vector.magnitudeSquared(Vector.sub(mouse.position, pointBWorld));
// if mouse was close, remove the constraint
if (distA < 100 || distB < 100) {
Composite.remove(engine.world, constraint, true);
}
}
}
});
}
_engine.enableSleeping = false;
_engine.world.gravity.y = 1;
var offset = 5;
World.add(_world, [
Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true }),
Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true })
]);
var renderOptions = _engine.render.options;
renderOptions.wireframes = true;
renderOptions.showDebug = false;
renderOptions.showBroadphase = false;
renderOptions.showBounds = false;
renderOptions.showVelocity = false;
renderOptions.showCollisions = false;
renderOptions.showAxes = false;
renderOptions.showPositions = false;
renderOptions.showAngleIndicator = true;
renderOptions.showIds = false;
renderOptions.showShadows = false;
renderOptions.background = '#fff';
if (_isMobile)
renderOptions.showDebug = true;
};
})();