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fix handling of engine.render
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d22b1b4915
commit
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2 changed files with 13 additions and 5 deletions
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@ -53,14 +53,16 @@ var Engine = {};
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controller: Grid
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controller: Grid
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}
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}
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};
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};
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var engine = Common.extend(defaults, options);
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var engine = Common.extend(defaults, options);
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if (element && !engine.render) {
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if (element || engine.render) {
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engine.render = {
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var renderDefaults = {
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element: element,
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element: element,
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controller: Render
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controller: Render
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};
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};
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engine.render = Common.extend(renderDefaults, engine.render);
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}
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}
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if (engine.render && engine.render.controller) {
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if (engine.render && engine.render.controller) {
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@ -105,14 +105,20 @@ var Runner = {};
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Events.trigger(engine, 'tick', event);
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Events.trigger(engine, 'tick', event);
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// if world has been modified, clear the render scene graph
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// if world has been modified, clear the render scene graph
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if (engine.world.isModified && engine.render.controller.clear)
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if (engine.world.isModified
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&& engine.render
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&& engine.render.controller
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&& engine.render.controller.clear) {
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engine.render.controller.clear(engine.render);
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engine.render.controller.clear(engine.render);
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}
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// update
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// update
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Engine.update(engine, delta, correction);
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Engine.update(engine, delta, correction);
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// render
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// render
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Engine.render(engine);
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if (engine.render) {
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Engine.render(engine);
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}
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Events.trigger(engine, 'afterTick', event);
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Events.trigger(engine, 'afterTick', event);
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})();
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})();
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