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added Render.startViewTransform and Render.endViewTransform
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1 changed files with 26 additions and 8 deletions
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@ -256,6 +256,30 @@ var Vector = require('../geometry/Vector');
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}
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};
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/**
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* Applies viewport transforms based on `render.bounds` to a render context.
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* @method startViewTransform
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* @param {render} render
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*/
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Render.startViewTransform = function(render) {
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var boundsWidth = render.bounds.max.x - render.bounds.min.x,
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boundsHeight = render.bounds.max.y - render.bounds.min.y,
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boundsScaleX = boundsWidth / render.options.width,
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boundsScaleY = boundsHeight / render.options.height;
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render.context.scale(1 / boundsScaleX, 1 / boundsScaleY);
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render.context.translate(-render.bounds.min.x, -render.bounds.min.y);
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};
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/**
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* Resets all transforms on the render context.
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* @method endViewTransform
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* @param {render} render
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*/
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Render.endViewTransform = function(render) {
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render.context.setTransform(render.options.pixelRatio, 0, 0, render.options.pixelRatio, 0, 0);
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};
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/**
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* Renders the given `engine`'s `Matter.World` object.
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* This is the entry point for all rendering and should be called every time the scene changes.
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@ -293,11 +317,6 @@ var Vector = require('../geometry/Vector');
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// handle bounds
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if (options.hasBounds) {
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var boundsWidth = render.bounds.max.x - render.bounds.min.x,
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boundsHeight = render.bounds.max.y - render.bounds.min.y,
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boundsScaleX = boundsWidth / options.width,
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boundsScaleY = boundsHeight / options.height;
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// filter out bodies that are not in view
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for (i = 0; i < allBodies.length; i++) {
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var body = allBodies[i];
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@ -324,8 +343,7 @@ var Vector = require('../geometry/Vector');
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}
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// transform the view
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context.scale(1 / boundsScaleX, 1 / boundsScaleY);
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context.translate(-render.bounds.min.x, -render.bounds.min.y);
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Render.startViewTransform(render);
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} else {
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constraints = allConstraints;
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bodies = allBodies;
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@ -379,7 +397,7 @@ var Vector = require('../geometry/Vector');
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if (options.hasBounds) {
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// revert view transforms
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context.setTransform(options.pixelRatio, 0, 0, options.pixelRatio, 0, 0);
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Render.endViewTransform(render);
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}
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Events.trigger(render, 'afterRender', event);
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