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updated readme
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- [Beach Balls](http://brm.io/matter-js-demo#beachBalls)
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- [Beach Balls](http://brm.io/matter-js-demo#beachBalls)
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- [Stress 1](http://brm.io/matter-js-demo#stress)
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- [Stress 1](http://brm.io/matter-js-demo#stress)
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- [Stress 2](http://brm.io/matter-js-demo#stress2)
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- [Stress 2](http://brm.io/matter-js-demo#stress2)
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- [Sprites (_edge_)](http://brm.io/matter-js-demo-master/#sprites)
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- [Events (_edge_)](http://brm.io/matter-js-demo-master/#events)
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### Features
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### Features
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- Composite bodies
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- Composite bodies
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- Sleeping and static bodies
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- Sleeping and static bodies
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- Original JavaScript physics implementation (not a port)
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- Original JavaScript physics implementation (not a port)
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- HTML5 canvas renderer
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- HTML5 canvas renderer (optional)
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- Mobile-compatible (touch, scaleable)
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- Mobile-compatible (touch, scaleable)
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- Cross-browser (chrome, firefox, IE8+)
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- Cross-browser (chrome, firefox, IE8+)
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- World state serialisation (requires
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- World state serialisation (requires
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[dat.gui.js](http://workshop.chromeexperiments.com/examples/gui/))
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[dat.gui.js](http://workshop.chromeexperiments.com/examples/gui/))
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- Time scaling (slow-mo, speed-up)
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- Time scaling (slow-mo, speed-up)
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- Broad-phase, mid-phase and narrow-phase collisions
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- Broad-phase, mid-phase and narrow-phase collisions
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- Events (_edge_)
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- Sprite texture rendering (_edge_)
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### Status
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### Status
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