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fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail
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@ -18,7 +18,7 @@ var Query = {};
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* @return {object[]} Collisions
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*/
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Query.ray = function(bodies, startPoint, endPoint, rayWidth) {
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rayWidth = rayWidth || Number.MIN_VALUE;
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rayWidth = rayWidth || 1e-100;
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var rayAngle = Vector.angle(startPoint, endPoint),
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rayLength = Vector.magnitude(Vector.sub(startPoint, endPoint)),
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