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deprecated Composites.car and added to car example
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2 changed files with 80 additions and 3 deletions
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@ -41,11 +41,12 @@ Example.car = function() {
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Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
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]);
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// see car function defined later in this file
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var scale = 0.9;
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World.add(world, Composites.car(150, 100, 150 * scale, 30 * scale, 30 * scale));
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World.add(world, Example.car.car(150, 100, 150 * scale, 30 * scale, 30 * scale));
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scale = 0.8;
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World.add(world, Composites.car(350, 300, 150 * scale, 30 * scale, 30 * scale));
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World.add(world, Example.car.car(350, 300, 150 * scale, 30 * scale, 30 * scale));
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World.add(world, [
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Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' }}),
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@ -92,6 +93,78 @@ Example.car = function() {
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Example.car.title = 'Car';
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Example.car.for = '>=0.14.2';
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/**
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* Creates a composite with simple car setup of bodies and constraints.
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* @method car
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* @param {number} xx
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* @param {number} yy
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* @param {number} width
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* @param {number} height
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* @param {number} wheelSize
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* @return {composite} A new composite car body
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*/
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Example.car.car = function(xx, yy, width, height, wheelSize) {
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var Body = Matter.Body,
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Bodies = Matter.Bodies,
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Composite = Matter.Composite,
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Constraint = Matter.Constraint;
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var group = Body.nextGroup(true),
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wheelBase = 20,
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wheelAOffset = -width * 0.5 + wheelBase,
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wheelBOffset = width * 0.5 - wheelBase,
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wheelYOffset = 0;
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var car = Composite.create({ label: 'Car' }),
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body = Bodies.rectangle(xx, yy, width, height, {
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collisionFilter: {
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group: group
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},
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chamfer: {
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radius: height * 0.5
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},
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density: 0.0002
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});
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var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, {
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collisionFilter: {
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group: group
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},
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friction: 0.8
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});
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var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, {
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collisionFilter: {
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group: group
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},
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friction: 0.8
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});
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var axelA = Constraint.create({
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bodyB: body,
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pointB: { x: wheelAOffset, y: wheelYOffset },
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bodyA: wheelA,
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stiffness: 1,
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length: 0
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});
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var axelB = Constraint.create({
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bodyB: body,
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pointB: { x: wheelBOffset, y: wheelYOffset },
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bodyA: wheelB,
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stiffness: 1,
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length: 0
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});
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Composite.addBody(car, body);
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Composite.addBody(car, wheelA);
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Composite.addBody(car, wheelB);
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Composite.addConstraint(car, axelA);
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Composite.addConstraint(car, axelB);
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return car;
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};
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if (typeof module !== 'undefined') {
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module.exports = Example.car;
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}
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@ -16,6 +16,7 @@ var Constraint = require('../constraint/Constraint');
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var Common = require('../core/Common');
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var Body = require('../body/Body');
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var Bodies = require('./Bodies');
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var deprecated = Common.deprecated;
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(function() {
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@ -226,9 +227,10 @@ var Bodies = require('./Bodies');
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return newtonsCradle;
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};
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/**
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* Creates a composite with simple car setup of bodies and constraints.
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* @deprecated moved to car example
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* @method car
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* @param {number} xx
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* @param {number} yy
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@ -294,6 +296,8 @@ var Bodies = require('./Bodies');
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return car;
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};
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deprecated(Composites, 'car', 'Composites.car ➤ moved to car example');
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/**
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* Creates a simple soft body like object.
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* @method softBody
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