mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-26 13:49:01 -05:00
added collisionFilter support to MouseConstraint
This commit is contained in:
parent
5060c7626a
commit
cee8d55a32
1 changed files with 17 additions and 2 deletions
|
@ -42,7 +42,12 @@ var MouseConstraint = {};
|
|||
mouse: mouse,
|
||||
dragBody: null,
|
||||
dragPoint: null,
|
||||
constraint: constraint
|
||||
constraint: constraint,
|
||||
collisionFilter: {
|
||||
category: 0x0001,
|
||||
mask: 0xFFFFFFFF,
|
||||
group: 0
|
||||
}
|
||||
};
|
||||
|
||||
var mouseConstraint = Common.extend(defaults, options);
|
||||
|
@ -72,7 +77,8 @@ var MouseConstraint = {};
|
|||
for (var i = 0; i < bodies.length; i++) {
|
||||
var body = bodies[i];
|
||||
if (Bounds.contains(body.bounds, mouse.position)
|
||||
&& Vertices.contains(body.vertices, mouse.position)) {
|
||||
&& Vertices.contains(body.vertices, mouse.position)
|
||||
&& Detector.canCollide(body.collisionFilter, mouseConstraint.collisionFilter)) {
|
||||
constraint.pointA = mouse.position;
|
||||
constraint.bodyB = body;
|
||||
constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y };
|
||||
|
@ -196,4 +202,13 @@ var MouseConstraint = {};
|
|||
* @type constraint
|
||||
*/
|
||||
|
||||
/**
|
||||
* An `Object` that specifies the collision filter properties.
|
||||
* The collision filter allows the user to define which types of body this mouse constraint can interact with.
|
||||
* See `body.collisionFilter` for more information.
|
||||
*
|
||||
* @property collisionFilter
|
||||
* @type object
|
||||
*/
|
||||
|
||||
})();
|
Loading…
Reference in a new issue