0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-26 09:49:20 -05:00

updated license and contributing

This commit is contained in:
liabru 2017-05-09 00:46:03 +01:00
parent 295cffeacf
commit d2af721c49
7 changed files with 27 additions and 12 deletions

View file

@ -1,4 +1,10 @@
### Building and Contributing
# Contributing
## License Agreement
When providing any contributions, you must agree and be legally entitled to provide them for use and distribution in the project under the same terms as the [license](https://github.com/liabru/matter-js/blob/master/LICENSE), otherwise they can not be accepted.
## Building
To build you must first install [node.js](http://nodejs.org/) and [gulp](http://gulpjs.com/), then run
@ -8,8 +14,10 @@ This will install the required build dependencies, then run
gulp dev
which is a task that builds the `matter-dev.js` file, spawns a `connect` and `watch` server, then opens `demo/dev.html` in your browser. Any changes you make to the source will automatically rebuild `matter-dev.js` and reload your browser for quick and easy testing.
which is a task that builds the `matter-dev.js` file, spawns a development server and opens `http://localhost:8000/demo/index.html` in your browser. Any changes you make to the source will automatically rebuild `matter-dev.js` and reload your browser.
Contributions are welcome, please ensure they follow the same style and architecture as the rest of the code. You should run `gulp test` to ensure `eslint` gives no errors. Please do not include any changes to the files in the `build` directory.
## Contributions
If you'd like to contribute but not sure what to work on, feel free to message me. Thanks!
Contributions by pull request are welcome! Please ensure they follow the same style and architecture as the rest of the code. You should run `gulp test` and ensure there are no reported errors. Please do not include any changes to the files in the `build` directory. All contributors must agree to the license agreement described at the beginning of this document.
If you'd like to contribute but not sure what to work on, feel free to get in touch.

View file

@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2014 Liam Brummitt
Copyright (c) Liam Brummitt and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View file

@ -626,6 +626,7 @@ var Axes = require('../geometry/Axes');
* @return {}
*/
var _totalProperties = function(body) {
// from equations at:
// https://ecourses.ou.edu/cgi-bin/ebook.cgi?doc=&topic=st&chap_sec=07.2&page=theory
// http://output.to/sideway/default.asp?qno=121100087

View file

@ -279,7 +279,7 @@ module.exports = Common;
};
var _seededRandom = function() {
// https://gist.github.com/ngryman/3830489
// https://en.wikipedia.org/wiki/Linear_congruential_generator
Common._seed = (Common._seed * 9301 + 49297) % 233280;
return Common._seed / 233280;
};
@ -411,7 +411,9 @@ module.exports = Common;
* @return {array} Partially ordered set of vertices in topological order.
*/
Common.topologicalSort = function(graph) {
// https://mgechev.github.io/javascript-algorithms/graphs_others_topological-sort.js.html
// https://github.com/mgechev/javascript-algorithms
// Copyright (c) Minko Gechev (MIT license)
// Modifications: tidy formatting and naming
var result = [],
visited = [],
temp = [];

View file

@ -151,6 +151,9 @@ var Bounds = require('../geometry/Bounds');
var _svgPathToAbsolute = function(path) {
// http://phrogz.net/convert-svg-path-to-all-absolute-commands
// Copyright (c) Gavin Kistner
// http://phrogz.net/js/_ReuseLicense.txt
// Modifications: tidy formatting and naming
var x0, y0, x1, y1, x2, y2, segs = path.pathSegList,
x = 0, y = 0, len = segs.numberOfItems;

View file

@ -150,7 +150,7 @@ var Common = require('../core/Common');
j;
// find the polygon's moment of inertia, using second moment of area
// http://www.physicsforums.com/showthread.php?t=25293
// from equations at http://www.physicsforums.com/showthread.php?t=25293
for (var n = 0; n < v.length; n++) {
j = (n + 1) % v.length;
cross = Math.abs(Vector.cross(v[j], v[n]));
@ -354,6 +354,7 @@ var Common = require('../core/Common');
*/
Vertices.isConvex = function(vertices) {
// http://paulbourke.net/geometry/polygonmesh/
// Copyright (c) Paul Bourke (use permitted)
var flag = 0,
n = vertices.length,
@ -396,7 +397,7 @@ var Common = require('../core/Common');
* @return [vertex] vertices
*/
Vertices.hull = function(vertices) {
// http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
// http://geomalgorithms.com/a10-_hull-1.html
var upper = [],
lower = [],
@ -411,7 +412,7 @@ var Common = require('../core/Common');
});
// build lower hull
for (i = 0; i < vertices.length; i++) {
for (i = 0; i < vertices.length; i += 1) {
vertex = vertices[i];
while (lower.length >= 2
@ -423,7 +424,7 @@ var Common = require('../core/Common');
}
// build upper hull
for (i = vertices.length - 1; i >= 0; i--) {
for (i = vertices.length - 1; i >= 0; i -= 1) {
vertex = vertices[i];
while (upper.length >= 2

View file

@ -1,7 +1,7 @@
/**
* The MIT License (MIT)
*
* Copyright (c) 2014 Liam Brummitt
* Copyright (c) Liam Brummitt and contributors.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal