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added support for compound bodies in MouseConstraint
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1 changed files with 13 additions and 8 deletions
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@ -84,16 +84,21 @@ var MouseConstraint = {};
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for (var i = 0; i < bodies.length; i++) {
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body = bodies[i];
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if (Bounds.contains(body.bounds, mouse.position)
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&& Vertices.contains(body.vertices, mouse.position)
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&& Detector.canCollide(body.collisionFilter, mouseConstraint.collisionFilter)) {
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constraint.pointA = mouse.position;
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constraint.bodyB = mouseConstraint.body = body;
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constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y };
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constraint.angleB = body.angle;
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for (var j = body.parts.length > 1 ? 1 : 0; j < body.parts.length; j++) {
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var part = body.parts[j];
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if (Vertices.contains(part.vertices, mouse.position)) {
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constraint.pointA = mouse.position;
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constraint.bodyB = mouseConstraint.body = body;
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constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y };
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constraint.angleB = body.angle;
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Sleeping.set(body, false);
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Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body });
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Sleeping.set(body, false);
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Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body });
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break;
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}
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}
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}
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}
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} else {
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