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added support for compound bodies in MouseConstraint

This commit is contained in:
liabru 2015-02-08 00:16:12 +00:00
parent 87f90655b7
commit d6829bf536

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@ -84,16 +84,21 @@ var MouseConstraint = {};
for (var i = 0; i < bodies.length; i++) {
body = bodies[i];
if (Bounds.contains(body.bounds, mouse.position)
&& Vertices.contains(body.vertices, mouse.position)
&& Detector.canCollide(body.collisionFilter, mouseConstraint.collisionFilter)) {
constraint.pointA = mouse.position;
constraint.bodyB = mouseConstraint.body = body;
constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y };
constraint.angleB = body.angle;
for (var j = body.parts.length > 1 ? 1 : 0; j < body.parts.length; j++) {
var part = body.parts[j];
if (Vertices.contains(part.vertices, mouse.position)) {
constraint.pointA = mouse.position;
constraint.bodyB = mouseConstraint.body = body;
constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y };
constraint.angleB = body.angle;
Sleeping.set(body, false);
Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body });
Sleeping.set(body, false);
Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body });
break;
}
}
}
}
} else {