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removed Detector.bruteForce

This commit is contained in:
liabru 2015-12-05 18:12:07 +00:00
parent ce478cb3ab
commit e04de5fb4e
2 changed files with 1 additions and 73 deletions

View file

@ -1,5 +1,5 @@
/**
* matter-tools-dev.min.js 0.5.0-dev 2015-07-27
* matter-tools-dev.min.js 0.5.0-dev 2015-12-05
* https://github.com/liabru/matter-tools
* License: MIT
*/
@ -195,10 +195,6 @@
gravity.open();
var physics = datGui.addFolder("Engine");
physics.add(engine, "enableSleeping");
physics.add(gui, "broadphase", [ "grid", "bruteForce" ]).onFinishChange(function(value) {
engine.broadphase = gui.broadphaseCache[value];
Composite.setModified(engine.world, true, false, false);
});
physics.add(engine.timing, "timeScale", 0, 1.2).step(.05).listen();
physics.add(engine, "velocityIterations", 1, 10).step(1);
physics.add(engine, "positionIterations", 1, 10).step(1);

View file

@ -89,74 +89,6 @@ var Bounds = require('../geometry/Bounds');
return collisions;
};
/**
* Description
* @method bruteForce
* @param {body[]} bodies
* @param {engine} engine
* @return {array} collisions
*/
Detector.bruteForce = function(bodies, engine) {
var collisions = [],
pairsTable = engine.pairs.table;
// @if DEBUG
var metrics = engine.metrics;
// @endif
for (var i = 0; i < bodies.length; i++) {
for (var j = i + 1; j < bodies.length; j++) {
var bodyA = bodies[i],
bodyB = bodies[j];
// NOTE: could share a function for the below, but may drop performance?
if ((bodyA.isStatic || bodyA.isSleeping) && (bodyB.isStatic || bodyB.isSleeping))
continue;
if (!Detector.canCollide(bodyA.collisionFilter, bodyB.collisionFilter))
continue;
// @if DEBUG
metrics.midphaseTests += 1;
// @endif
// mid phase
if (Bounds.overlaps(bodyA.bounds, bodyB.bounds)) {
// find a previous collision we could reuse
var pairId = Pair.id(bodyA, bodyB),
pair = pairsTable[pairId],
previousCollision;
if (pair && pair.isActive) {
previousCollision = pair.collision;
} else {
previousCollision = null;
}
// narrow phase
var collision = SAT.collides(bodyA, bodyB, previousCollision);
// @if DEBUG
metrics.narrowphaseTests += 1;
if (collision.reused)
metrics.narrowReuseCount += 1;
// @endif
if (collision.collided) {
collisions.push(collision);
// @if DEBUG
metrics.narrowDetections += 1;
// @endif
}
}
}
}
return collisions;
};
/**
* Returns `true` if both supplied collision filters will allow a collision to occur.
* See `body.collisionFilter` for more information.