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added render.options.showMousePosition

This commit is contained in:
liabru 2015-12-02 00:41:28 +00:00
parent e0a6de0971
commit e191d44857
2 changed files with 23 additions and 1 deletions

View file

@ -64,6 +64,9 @@
demo.mouseConstraint = MouseConstraint.create(demo.engine); demo.mouseConstraint = MouseConstraint.create(demo.engine);
World.add(demo.engine.world, demo.mouseConstraint); World.add(demo.engine.world, demo.mouseConstraint);
// pass mouse to renderer to enable showMousePosition
demo.engine.render.mouse = demo.mouseConstraint.mouse;
// get the scene function name from hash // get the scene function name from hash
if (window.location.hash.length !== 0) if (window.location.hash.length !== 0)
demo.sceneName = window.location.hash.replace('#', '').replace('-inspect', ''); demo.sceneName = window.location.hash.replace('#', '').replace('-inspect', '');

View file

@ -35,6 +35,7 @@ var Grid = require('../collision/Grid');
controller: Render, controller: Render,
element: null, element: null,
canvas: null, canvas: null,
mouse: null,
options: { options: {
width: 800, width: 800,
height: 600, height: 600,
@ -58,7 +59,8 @@ var Grid = require('../collision/Grid');
showShadows: false, showShadows: false,
showVertexNumbers: false, showVertexNumbers: false,
showConvexHulls: false, showConvexHulls: false,
showInternalEdges: false showInternalEdges: false,
showMousePosition: false
} }
}; };
@ -226,6 +228,9 @@ var Grid = require('../collision/Grid');
if (options.showVertexNumbers) if (options.showVertexNumbers)
Render.vertexNumbers(engine, bodies, context); Render.vertexNumbers(engine, bodies, context);
if (options.showMousePosition)
Render.mousePosition(engine, render.mouse, context);
Render.constraints(constraints, context); Render.constraints(constraints, context);
if (options.showBroadphase && engine.broadphase.controller === Grid) if (options.showBroadphase && engine.broadphase.controller === Grid)
@ -592,6 +597,20 @@ var Grid = require('../collision/Grid');
} }
}; };
/**
* Renders mouse position.
* @private
* @method mousePosition
* @param {engine} engine
* @param {mouse} mouse
* @param {RenderingContext} context
*/
Render.mousePosition = function(engine, mouse, context) {
var c = context;
c.fillStyle = 'rgba(255,255,255,0.8)';
c.fillText(mouse.position.x + ' ' + mouse.position.y, mouse.position.x + 5, mouse.position.y - 5);
};
/** /**
* Draws body bounds * Draws body bounds
* @private * @private