mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-26 13:49:01 -05:00
added docs for engine.timing.isFixed
This commit is contained in:
parent
6dd0c05f41
commit
e22ceebed5
1 changed files with 10 additions and 0 deletions
|
@ -544,6 +544,16 @@ var Engine = {};
|
|||
* @default 0
|
||||
*/
|
||||
|
||||
/**
|
||||
* A `Boolean` that specifies if the `Engine.run` game loop should use a fixed timestep (otherwise it is variable).
|
||||
* If timing is fixed, then the apparant simulation speed will change depending on the frame rate (but behaviour will be deterministic).
|
||||
* If the timing is variable, then the apparant simulation speed will be constant (approximately, but at the cost of determininism).
|
||||
*
|
||||
* @property timing.isFixed
|
||||
* @type boolean
|
||||
* @default false
|
||||
*/
|
||||
|
||||
/**
|
||||
* A `Number` that specifies the time step between updates in milliseconds.
|
||||
* If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.
|
||||
|
|
Loading…
Reference in a new issue