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added docs for engine.timing.isFixed
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@ -544,6 +544,16 @@ var Engine = {};
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* @default 0
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* @default 0
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*/
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*/
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/**
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* A `Boolean` that specifies if the `Engine.run` game loop should use a fixed timestep (otherwise it is variable).
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* If timing is fixed, then the apparant simulation speed will change depending on the frame rate (but behaviour will be deterministic).
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* If the timing is variable, then the apparant simulation speed will be constant (approximately, but at the cost of determininism).
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*
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* @property timing.isFixed
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* @type boolean
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* @default false
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*/
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/**
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/**
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* A `Number` that specifies the time step between updates in milliseconds.
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* A `Number` that specifies the time step between updates in milliseconds.
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* If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.
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* If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.
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