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MouseConstraint is no longer a composite (as it has only one constraint)
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parent
77c995ab5e
commit
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2 changed files with 4 additions and 4 deletions
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@ -31,7 +31,7 @@ var MouseConstraint = {};
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mouse: mouse,
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dragBody: null,
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dragPoint: null,
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constraints: [constraint]
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constraint: constraint
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};
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};
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@ -43,7 +43,7 @@ var MouseConstraint = {};
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*/
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MouseConstraint.update = function(mouseConstraint, bodies) {
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var mouse = mouseConstraint.mouse,
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constraint = mouseConstraint.constraints[0];
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constraint = mouseConstraint.constraint;
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if (mouse.button === 0 || mouse.button === 2) {
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if (!constraint.bodyB) {
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@ -71,7 +71,7 @@ var Engine = {};
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engine.metrics = engine.metrics || Metrics.create();
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engine.input.mouse = engine.input.mouse || Mouse.create(engine.render.canvas);
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engine.mouseConstraint = engine.mouseConstraint || MouseConstraint.create(engine.input.mouse);
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World.addComposite(engine.world, engine.mouseConstraint);
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World.addConstraint(engine.world, engine.mouseConstraint.constraint);
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engine.broadphase = engine.broadphase || {
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current: 'grid',
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@ -340,7 +340,7 @@ var Engine = {};
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engine.pairs.table = {};
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engine.pairs.list = [];
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World.addComposite(engine.world, engine.mouseConstraint);
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World.addConstraint(engine.world, engine.mouseConstraint.constraint);
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var broadphase = engine.broadphase[engine.broadphase.current];
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