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fix decomp require and improve warning message
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1 changed files with 27 additions and 6 deletions
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@ -21,6 +21,8 @@ var Vector = require('../geometry/Vector');
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(function() {
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Bodies._decompWarned = false;
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/**
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* Creates a new rigid body model with a rectangle hull.
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* The options parameter is an object that specifies any properties you wish to override the defaults.
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@ -197,10 +199,12 @@ var Vector = require('../geometry/Vector');
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* @return {body}
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*/
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Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea, removeDuplicatePoints) {
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var decomp = require('poly-decomp'),
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var decomp,
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canDecomp,
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body,
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parts,
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isConvex,
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isConcave,
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vertices,
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i,
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j,
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@ -208,6 +212,16 @@ var Vector = require('../geometry/Vector');
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v,
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z;
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try {
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decomp = require('poly-decomp');
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} catch (e) {
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// continue without decomp
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decomp = null;
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}
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// check expected decomp module was resolved
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canDecomp = Boolean(decomp && decomp.quickDecomp);
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options = options || {};
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parts = [];
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@ -216,10 +230,6 @@ var Vector = require('../geometry/Vector');
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minimumArea = typeof minimumArea !== 'undefined' ? minimumArea : 10;
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removeDuplicatePoints = typeof removeDuplicatePoints !== 'undefined' ? removeDuplicatePoints : 0.01;
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if (!decomp) {
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Common.warn('Bodies.fromVertices: poly-decomp.js required. Could not decompose vertices. Fallback to convex hull.');
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}
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// ensure vertexSets is an array of arrays
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if (!Common.isArray(vertexSets[0])) {
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vertexSets = [vertexSets];
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@ -228,8 +238,19 @@ var Vector = require('../geometry/Vector');
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for (v = 0; v < vertexSets.length; v += 1) {
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vertices = vertexSets[v];
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isConvex = Vertices.isConvex(vertices);
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isConcave = !isConvex;
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if (isConvex || !decomp) {
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if (isConcave && !canDecomp && !Bodies._decompWarned) {
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Common.warn(
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'Could not resolve the expected \'poly-decomp\' package for concave vertices in \'Bodies.fromVertices\''
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);
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Common.warn(
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'Try \'npm install poly-decomp --save\' or as a global e.g. \'window.decomp\''
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);
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Bodies._decompWarned = true;
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}
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if (isConvex || !canDecomp) {
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if (isConvex) {
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vertices = Vertices.clockwiseSort(vertices);
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} else {
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