mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-28 14:09:01 -05:00
updated edge build
This commit is contained in:
parent
bd7672b800
commit
e88e94dde7
2 changed files with 348 additions and 69 deletions
411
build/matter.js
411
build/matter.js
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@ -1,5 +1,5 @@
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/**
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* matter.js 0.5.0-edge 2014-03-24
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* matter.js 0.5.0-edge 2014-03-30
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* http://brm.io/matter-js/
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* License: MIT
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*/
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@ -63,11 +63,13 @@ var Body = {};
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Body.create = function(options) {
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var defaults = {
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id: Body.nextId(),
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type: 'body',
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angle: 0,
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position: { x: 0, y: 0 },
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force: { x: 0, y: 0 },
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torque: 0,
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positionImpulse: { x: 0, y: 0 },
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constraintImpulse: { x: 0, y: 0, angle: 0 },
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speed: 0,
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angularSpeed: 0,
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velocity: { x: 0, y: 0 },
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@ -84,7 +86,10 @@ var Body = {};
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slop: 0.05,
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render: {
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visible: true,
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sprite: null,
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sprite: {
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xScale: 1,
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yScale: 1
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},
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path: 'L 0 0 L 40 0 L 40 40 L 0 40',
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lineWidth: 1.5
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}
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@ -329,6 +334,7 @@ var Composite = {};
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Composite.create = function(options) {
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return Common.extend({
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id: Composite.nextId(),
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type: 'composite',
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parent: null,
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isModified: false,
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bodies: [],
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@ -371,6 +377,76 @@ var Composite = {};
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}
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};
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/**
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* Generic add function. Adds one or many body(s), constraint(s) or a composite(s) to the given composite.
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* @method add
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* @param {composite} composite
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* @param {} object
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* @return {composite} The original composite with the objects added
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*/
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Composite.add = function(composite, object) {
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var objects = [].concat(object);
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for (var i = 0; i < objects.length; i++) {
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var obj = objects[i];
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switch (obj.type) {
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case 'body':
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Composite.addBody(composite, obj);
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break;
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case 'constraint':
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Composite.addConstraint(composite, obj);
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break;
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case 'composite':
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Composite.addComposite(composite, obj);
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break;
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case 'mouseConstraint':
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Composite.addConstraint(composite, obj.constraint);
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break;
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}
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}
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return composite;
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};
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/**
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* Generic remove function. Removes one or many body(s), constraint(s) or a composite(s) to the given composite.
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* Optionally searching its children recursively.
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* @method remove
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* @param {composite} composite
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* @param {} object
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* @param {boolean} deep
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* @return {composite} The original composite with the objects removed
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*/
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Composite.remove = function(composite, object, deep) {
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var objects = [].concat(object);
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for (var i = 0; i < objects.length; i++) {
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var obj = objects[i];
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switch (obj.type) {
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case 'body':
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Composite.removeBody(composite, obj, deep);
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break;
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case 'constraint':
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Composite.removeConstraint(composite, obj, deep);
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break;
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case 'composite':
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Composite.removeComposite(composite, obj, deep);
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break;
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case 'mouseConstraint':
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Composite.removeConstraint(composite, obj.constraint);
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break;
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}
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}
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return composite;
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};
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/**
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* Description
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* @method addComposite
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@ -385,6 +461,43 @@ var Composite = {};
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return compositeA;
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};
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/**
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* Removes a composite from the given composite, and optionally searching its children recursively
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* @method removeComposite
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* @param {composite} compositeA
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* @param {composite} compositeB
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* @param {boolean} deep
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* @return {composite} The original compositeA with the composite removed
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*/
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Composite.removeComposite = function(compositeA, compositeB, deep) {
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var position = compositeA.composites.indexOf(compositeB);
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if (position !== -1) {
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Composite.removeCompositeAt(compositeA, position);
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Composite.setModified(compositeA, true, true, false);
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}
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if (deep) {
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for (var i = 0; i < compositeA.composites.length; i++){
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Composite.removeComposite(compositeA.composites[i], compositeB, true);
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}
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}
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return compositeA;
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};
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/**
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* Removes a composite from the given composite
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* @method removeCompositeAt
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* @param {composite} composite
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* @param {number} position
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* @return {composite} The original composite with the composite removed
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*/
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Composite.removeCompositeAt = function(composite, position) {
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composite.composites.splice(position, 1);
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Description
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* @method addBody
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@ -542,6 +655,21 @@ var Composite = {};
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return constraints;
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};
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/**
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* Returns all composites in the given composite, including all composites in its children, recursively
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* @method allComposites
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* @param {composite} composite
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* @return {composite[]} All the composites
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*/
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Composite.allComposites = function(composite) {
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var composites = [].concat(composite.composites);
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for (var i = 0; i < composite.composites.length; i++)
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composites = composites.concat(Composite.allComposites(composite.composites[i]));
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return composites;
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};
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})();
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; // End src/body/Composite.js
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@ -707,7 +835,7 @@ var Detector = {};
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// find a previous collision we could reuse
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var pairId = Pair.id(bodyA, bodyB),
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pair = pairId in pairsTable ? pairsTable[pairId] : null,
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pair = pairsTable[pairId],
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previousCollision;
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if (pair && pair.isActive) {
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// find a previous collision we could reuse
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var pairId = Pair.id(bodyA, bodyB),
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pair = pairId in pairsTable ? pairsTable[pairId] : null,
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pair = pairsTable[pairId],
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previousCollision;
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if (pair && pair.isActive) {
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@ -1158,10 +1286,11 @@ var Pair = {};
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if (collision.collided) {
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for (var i = 0; i < supports.length; i++) {
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var support = supports[i],
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contactId = Contact.id(support);
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contactId = Contact.id(support),
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contact = contacts[contactId];
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if (contactId in contacts) {
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activeContacts.push(contacts[contactId]);
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if (contact) {
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activeContacts.push(contact);
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} else {
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activeContacts.push(contacts[contactId] = Contact.create(support));
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}
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@ -1270,11 +1399,11 @@ var Pairs = {};
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if (collision.collided) {
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pairId = Pair.id(collision.bodyA, collision.bodyB);
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activePairIds.push(pairId);
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if (pairId in pairsTable) {
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// pair already exists (but may or may not be active)
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pair = pairsTable[pairId];
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pair = pairsTable[pairId];
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if (pair) {
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// pair already exists (but may or may not be active)
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if (pair.isActive) {
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// pair exists and is active
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collisionActive.push(pair);
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@ -1954,6 +2083,7 @@ var Constraint = {};
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// option defaults
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constraint.id = constraint.id || Constraint.nextId();
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constraint.type = 'constraint';
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constraint.stiffness = constraint.stiffness || 1;
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constraint.angularStiffness = constraint.angularStiffness || 0;
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constraint.angleA = constraint.bodyA ? constraint.bodyA.angle : constraint.angleA;
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@ -1964,21 +2094,21 @@ var Constraint = {};
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/**
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* Description
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* @method updateAll
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* @method solveAll
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* @param {constraint[]} constraints
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*/
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Constraint.updateAll = function(constraints) {
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Constraint.solveAll = function(constraints) {
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for (var i = 0; i < constraints.length; i++) {
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Constraint.update(constraints[i]);
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Constraint.solve(constraints[i]);
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}
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};
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/**
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* Description
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* @method update
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* @method solve
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* @param {constraint} constraint
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*/
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Constraint.update = function(constraint) {
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Constraint.solve = function(constraint) {
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var bodyA = constraint.bodyA,
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bodyB = constraint.bodyB,
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pointA = constraint.pointA,
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// TODO: solve this properlly
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torque = Common.clamp(torque, -0.01, 0.01);
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// keep track of applied impulses for post solving
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bodyA.constraintImpulse.x -= force.x;
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bodyA.constraintImpulse.y -= force.y;
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bodyA.constraintImpulse.angle += torque;
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// apply forces
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bodyA.position.x -= force.x;
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bodyA.position.y -= force.y;
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bodyA.angle += torque;
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// update geometry
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Vertices.translate(bodyA.vertices, force, -1);
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Vertices.rotate(bodyA.vertices, torque, bodyA.position);
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Axes.rotate(bodyA.axes, torque);
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Bounds.update(bodyA.bounds, bodyA.vertices, bodyA.velocity);
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}
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if (bodyB && !bodyB.isStatic) {
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@ -2109,21 +2238,45 @@ var Constraint = {};
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// clamp to prevent instabillity
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// TODO: solve this properlly
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torque = Common.clamp(torque, -0.01, 0.01);
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// keep track of applied impulses for post solving
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bodyB.constraintImpulse.x += force.x;
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bodyB.constraintImpulse.y += force.y;
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bodyB.constraintImpulse.angle -= torque;
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// apply forces
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bodyB.position.x += force.x;
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bodyB.position.y += force.y;
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bodyB.angle -= torque;
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// update geometry
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Vertices.translate(bodyB.vertices, force);
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Vertices.rotate(bodyB.vertices, -torque, bodyB.position);
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Axes.rotate(bodyB.axes, -torque);
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Bounds.update(bodyB.bounds, bodyB.vertices, bodyB.velocity);
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}
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};
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/**
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* Performs body updates required after solving constraints
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* @method postSolveAll
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* @param {body[]} bodies
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*/
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Constraint.postSolveAll = function(bodies) {
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i],
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impulse = body.constraintImpulse;
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if (impulse.x !== 0 || impulse.y !== 0 || impulse.angle !== 0) {
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// update geometry
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Vertices.translate(body.vertices, impulse);
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Vertices.rotate(body.vertices, impulse.angle, body.position);
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Axes.rotate(body.axes, impulse.angle);
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Bounds.update(body.bounds, body.vertices);
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// reset body.constraintImpulse
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impulse.x = 0;
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impulse.y = 0;
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impulse.angle = 0;
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}
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}
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};
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/**
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* Returns the next unique constraintId
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* @method nextId
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@ -2153,10 +2306,13 @@ var MouseConstraint = {};
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/**
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* Description
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* @method create
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* @param {mouse} mouse
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* @param {engine} engine
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* @param {} options
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* @return {MouseConstraint} A new MouseConstraint
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*/
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MouseConstraint.create = function(mouse) {
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MouseConstraint.create = function(engine, options) {
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var mouse = engine.input.mouse;
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var constraint = Constraint.create({
|
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pointA: mouse.position,
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pointB: { x: 0, y: 0 },
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|
@ -2169,12 +2325,22 @@ var MouseConstraint = {};
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}
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});
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return {
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var defaults = {
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type: 'mouseConstraint',
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mouse: mouse,
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dragBody: null,
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dragPoint: null,
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constraint: constraint
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};
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var mouseConstraint = Common.extend(defaults, options);
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Events.on(engine, 'tick', function(event) {
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var allBodies = Composite.allBodies(engine.world);
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MouseConstraint.update(mouseConstraint, allBodies);
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});
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return mouseConstraint;
|
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};
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/**
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|
@ -2511,7 +2677,7 @@ var Engine = {};
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|||
(function() {
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var _fps = 60,
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_deltaSampleSize = 8,
|
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_deltaSampleSize = _fps,
|
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_delta = 1000 / _fps;
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|
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var _requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame
|
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|
@ -2535,7 +2701,7 @@ var Engine = {};
|
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enabled: true,
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positionIterations: 6,
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velocityIterations: 4,
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constraintIterations: 1,
|
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constraintIterations: 2,
|
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enableSleeping: false,
|
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timeScale: 1,
|
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input: {},
|
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|
@ -2561,8 +2727,6 @@ var Engine = {};
|
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engine.pairs = Pairs.create();
|
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engine.metrics = engine.metrics || Metrics.create();
|
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engine.input.mouse = engine.input.mouse || Mouse.create(engine.render.canvas);
|
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engine.mouseConstraint = engine.mouseConstraint || MouseConstraint.create(engine.input.mouse);
|
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World.addConstraint(engine.world, engine.mouseConstraint.constraint);
|
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|
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engine.broadphase = engine.broadphase || {
|
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current: 'grid',
|
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|
@ -2749,16 +2913,14 @@ var Engine = {};
|
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// applies gravity to all bodies
|
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Body.applyGravityAll(allBodies, world.gravity);
|
||||
|
||||
// update the mouse constraint
|
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MouseConstraint.update(engine.mouseConstraint, allBodies, engine.input);
|
||||
|
||||
// update all body position and rotation by integration
|
||||
Body.updateAll(allBodies, delta * engine.timeScale, correction, world.bounds);
|
||||
|
||||
// update all constraints
|
||||
for (i = 0; i < engine.constraintIterations; i++) {
|
||||
Constraint.updateAll(allConstraints);
|
||||
Constraint.solveAll(allConstraints);
|
||||
}
|
||||
Constraint.postSolveAll(allBodies);
|
||||
|
||||
// broadphase pass: find potential collision pairs
|
||||
if (broadphase.controller) {
|
||||
|
@ -2848,8 +3010,6 @@ var Engine = {};
|
|||
|
||||
Pairs.clear(engine.pairs);
|
||||
|
||||
World.addConstraint(engine.world, engine.mouseConstraint.constraint);
|
||||
|
||||
var broadphase = engine.broadphase[engine.broadphase.current];
|
||||
if (broadphase.controller) {
|
||||
var bodies = Composite.allBodies(world);
|
||||
|
@ -3051,9 +3211,9 @@ var Events = {};
|
|||
|
||||
for (var i = 0; i < names.length; i++) {
|
||||
name = names[i];
|
||||
callbacks = object.events[name];
|
||||
|
||||
if (name in object.events) {
|
||||
callbacks = object.events[name];
|
||||
if (callbacks) {
|
||||
eventClone = Common.clone(event, false);
|
||||
eventClone.name = name;
|
||||
eventClone.source = object;
|
||||
|
@ -3178,8 +3338,7 @@ var Mouse;
|
|||
Mouse = function(element) {
|
||||
var mouse = this;
|
||||
|
||||
element = element || document.body;
|
||||
|
||||
this.element = element || document.body;
|
||||
this.position = { x: 0, y: 0 };
|
||||
this.mousedownPosition = { x: 0, y: 0 };
|
||||
this.mouseupPosition = { x: 0, y: 0 };
|
||||
|
@ -3191,8 +3350,8 @@ var Mouse;
|
|||
mouseup: null
|
||||
};
|
||||
|
||||
var mousemove = function(event) {
|
||||
var position = _getRelativeMousePosition(event, element),
|
||||
this.mousemove = function(event) {
|
||||
var position = _getRelativeMousePosition(event, mouse.element),
|
||||
touches = event.changedTouches;
|
||||
|
||||
if (touches) {
|
||||
|
@ -3204,8 +3363,8 @@ var Mouse;
|
|||
mouse.sourceEvents.mousemove = event;
|
||||
};
|
||||
|
||||
var mousedown = function(event) {
|
||||
var position = _getRelativeMousePosition(event, element),
|
||||
this.mousedown = function(event) {
|
||||
var position = _getRelativeMousePosition(event, mouse.element),
|
||||
touches = event.changedTouches;
|
||||
|
||||
if (touches) {
|
||||
|
@ -3219,8 +3378,8 @@ var Mouse;
|
|||
mouse.sourceEvents.mousedown = event;
|
||||
};
|
||||
|
||||
var mouseup = function(event) {
|
||||
var position = _getRelativeMousePosition(event, element),
|
||||
this.mouseup = function(event) {
|
||||
var position = _getRelativeMousePosition(event, mouse.element),
|
||||
touches = event.changedTouches;
|
||||
|
||||
if (touches) {
|
||||
|
@ -3231,14 +3390,8 @@ var Mouse;
|
|||
mouse.position = mouse.mouseupPosition = position;
|
||||
mouse.sourceEvents.mouseup = event;
|
||||
};
|
||||
|
||||
element.addEventListener('mousemove', mousemove);
|
||||
element.addEventListener('mousedown', mousedown);
|
||||
element.addEventListener('mouseup', mouseup);
|
||||
|
||||
element.addEventListener('touchmove', mousemove);
|
||||
element.addEventListener('touchstart', mousedown);
|
||||
element.addEventListener('touchend', mouseup);
|
||||
|
||||
Mouse.setElement(mouse, mouse.element);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -3251,6 +3404,24 @@ var Mouse;
|
|||
return new Mouse(element);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the element the mouse is bound to (and relative to)
|
||||
* @method setElement
|
||||
* @param {mouse} mouse
|
||||
* @param {HTMLElement} element
|
||||
*/
|
||||
Mouse.setElement = function(mouse, element) {
|
||||
mouse.element = element;
|
||||
|
||||
element.addEventListener('mousemove', mouse.mousemove);
|
||||
element.addEventListener('mousedown', mouse.mousedown);
|
||||
element.addEventListener('mouseup', mouse.mouseup);
|
||||
|
||||
element.addEventListener('touchmove', mouse.mousemove);
|
||||
element.addEventListener('touchstart', mouse.mousedown);
|
||||
element.addEventListener('touchend', mouse.mouseup);
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears all captured source events
|
||||
* @method create
|
||||
|
@ -3650,6 +3821,55 @@ var Composites = {};
|
|||
|
||||
return composite;
|
||||
};
|
||||
|
||||
/**
|
||||
* Connects bodies in the composite with constraints in a grid pattern, with optional cross braces
|
||||
* @method mesh
|
||||
* @param {composite} composite
|
||||
* @param {number} columns
|
||||
* @param {number} rows
|
||||
* @param {boolean} crossBrace
|
||||
* @param {object} options
|
||||
* @return {composite} The composite containing objects meshed together with constraints
|
||||
*/
|
||||
Composites.mesh = function(composite, columns, rows, crossBrace, options) {
|
||||
var bodies = composite.bodies,
|
||||
row,
|
||||
col,
|
||||
bodyA,
|
||||
bodyB,
|
||||
bodyC;
|
||||
|
||||
for (row = 0; row < rows; row++) {
|
||||
for (col = 0; col < columns; col++) {
|
||||
if (col > 0) {
|
||||
bodyA = bodies[(col - 1) + (row * columns)];
|
||||
bodyB = bodies[col + (row * columns)];
|
||||
Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)));
|
||||
}
|
||||
}
|
||||
|
||||
for (col = 0; col < columns; col++) {
|
||||
if (row > 0) {
|
||||
bodyA = bodies[col + ((row - 1) * columns)];
|
||||
bodyB = bodies[col + (row * columns)];
|
||||
Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)));
|
||||
|
||||
if (crossBrace && col > 0) {
|
||||
bodyC = bodies[(col - 1) + ((row - 1) * columns)];
|
||||
Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)));
|
||||
}
|
||||
|
||||
if (crossBrace && col < columns - 1) {
|
||||
bodyC = bodies[(col + 1) + ((row - 1) * columns)];
|
||||
Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return composite;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
|
@ -3707,7 +3927,7 @@ var Composites = {};
|
|||
for (var i = 0; i < number; i++) {
|
||||
var separation = 1.9,
|
||||
circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
|
||||
{ restitution: 1, friction: 0, frictionAir: 0.0001, slop: 0.01 }),
|
||||
{ inertia: 99999, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 0.01 }),
|
||||
constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });
|
||||
|
||||
Composite.addBody(newtonsCradle, circle);
|
||||
|
@ -3774,6 +3994,34 @@ var Composites = {};
|
|||
return car;
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a simple soft body like object
|
||||
* @method softBody
|
||||
* @param {number} xx
|
||||
* @param {number} yy
|
||||
* @param {number} columns
|
||||
* @param {number} rows
|
||||
* @param {number} columnGap
|
||||
* @param {number} rowGap
|
||||
* @param {boolean} crossBrace
|
||||
* @param {number} particleRadius
|
||||
* @param {} particleOptions
|
||||
* @param {} constraintOptions
|
||||
* @return {composite} A new composite softBody
|
||||
*/
|
||||
Composites.softBody = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {
|
||||
particleOptions = Common.extend({ inertia: Infinity }, particleOptions);
|
||||
constraintOptions = Common.extend({ stiffness: 0.4 }, constraintOptions);
|
||||
|
||||
var softBody = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row) {
|
||||
return Bodies.circle(x, y, particleRadius, particleOptions);
|
||||
});
|
||||
|
||||
Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions);
|
||||
|
||||
return softBody;
|
||||
};
|
||||
|
||||
})();
|
||||
|
||||
; // End src/factory/Composites.js
|
||||
|
@ -4346,7 +4594,7 @@ var Gui = {};
|
|||
};
|
||||
|
||||
for (var i = 0; i < gui.amount; i++) {
|
||||
World.addBody(engine.world, Bodies.polygon(120 + i * gui.size + i * 50, 200, gui.sides, gui.size, options));
|
||||
World.add(engine.world, Bodies.polygon(120 + i * gui.size + i * 50, 200, gui.sides, gui.size, options));
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -4358,12 +4606,32 @@ var Gui = {};
|
|||
var renderController = engine.render.controller;
|
||||
if (renderController.clear)
|
||||
renderController.clear(engine.render);
|
||||
|
||||
/**
|
||||
* Fired after the gui's clear button pressed
|
||||
*
|
||||
* @event clear
|
||||
* @param {} event An event object
|
||||
* @param {} event.source The source object of the event
|
||||
* @param {} event.name The name of the event
|
||||
*/
|
||||
Events.trigger(gui, 'clear');
|
||||
},
|
||||
|
||||
save: function() {
|
||||
if (localStorage && _serializer) {
|
||||
localStorage.setItem('world', _serializer.stringify(engine.world));
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired after the gui's save button pressed
|
||||
*
|
||||
* @event save
|
||||
* @param {} event An event object
|
||||
* @param {} event.source The source object of the event
|
||||
* @param {} event.name The name of the event
|
||||
*/
|
||||
Events.trigger(gui, 'save');
|
||||
},
|
||||
|
||||
load: function() {
|
||||
|
@ -4376,6 +4644,16 @@ var Gui = {};
|
|||
if (loadedWorld) {
|
||||
Engine.merge(engine, { world: loadedWorld });
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired after the gui's load button pressed
|
||||
*
|
||||
* @event load
|
||||
* @param {} event An event object
|
||||
* @param {} event.source The source object of the event
|
||||
* @param {} event.name The name of the event
|
||||
*/
|
||||
Events.trigger(gui, 'load');
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -4458,9 +4736,8 @@ var Gui = {};
|
|||
|
||||
engine.render.options = options;
|
||||
|
||||
// update mouse
|
||||
engine.input.mouse = Mouse.create(engine.render.canvas);
|
||||
engine.mouseConstraint.mouse = engine.input.mouse;
|
||||
// bind the mouse to the new canvas
|
||||
Mouse.setElement(engine.input.mouse, engine.render.canvas);
|
||||
});
|
||||
|
||||
render.add(engine.render.options, 'wireframes');
|
||||
|
@ -4843,7 +5120,7 @@ var Render = {};
|
|||
if (!body.render.visible)
|
||||
continue;
|
||||
|
||||
if (body.render.sprite && !options.wireframes) {
|
||||
if (body.render.sprite && body.render.sprite.texture && !options.wireframes) {
|
||||
// body sprite
|
||||
var sprite = body.render.sprite,
|
||||
texture = _getTexture(render, sprite.texture);
|
||||
|
@ -5499,7 +5776,7 @@ var RenderPixi = {};
|
|||
if (!bodyRender.visible)
|
||||
return;
|
||||
|
||||
if (bodyRender.sprite) {
|
||||
if (bodyRender.sprite && bodyRender.sprite.texture) {
|
||||
var spriteId = 'b-' + body.id,
|
||||
sprite = render.sprites[spriteId],
|
||||
spriteBatch = render.spriteBatch;
|
||||
|
@ -5635,6 +5912,8 @@ var RenderPixi = {};
|
|||
|
||||
// aliases
|
||||
|
||||
World.add = Composite.add;
|
||||
World.remove = Composite.remove;
|
||||
World.addComposite = Composite.addComposite;
|
||||
World.addBody = Composite.addBody;
|
||||
World.addConstraint = Composite.addConstraint;
|
||||
|
|
6
build/matter.min.js
vendored
6
build/matter.min.js
vendored
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue