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changed Mouse.create to return as a plain object
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1 changed files with 21 additions and 27 deletions
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@ -4,35 +4,37 @@
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* @class Mouse
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*/
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var Mouse;
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var Mouse = {};
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(function() {
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/**
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* Description
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* @method create
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* @param {HTMLElement} element
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* @return {mouse} A new mouse
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*/
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Mouse = function(element) {
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var mouse = this;
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Mouse.create = function(element) {
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var mouse = {};
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this.element = element || document.body;
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this.absolute = { x: 0, y: 0 };
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this.position = { x: 0, y: 0 };
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this.mousedownPosition = { x: 0, y: 0 };
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this.mouseupPosition = { x: 0, y: 0 };
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this.offset = { x: 0, y: 0 };
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this.scale = { x: 1, y: 1 };
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this.wheelDelta = 0;
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this.button = -1;
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mouse.element = element || document.body;
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mouse.absolute = { x: 0, y: 0 };
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mouse.position = { x: 0, y: 0 };
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mouse.mousedownPosition = { x: 0, y: 0 };
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mouse.mouseupPosition = { x: 0, y: 0 };
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mouse.offset = { x: 0, y: 0 };
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mouse.scale = { x: 1, y: 1 };
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mouse.wheelDelta = 0;
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mouse.button = -1;
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this.sourceEvents = {
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mouse.sourceEvents = {
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mousemove: null,
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mousedown: null,
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mouseup: null,
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mousewheel: null
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};
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this.mousemove = function(event) {
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mouse.mousemove = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element),
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touches = event.changedTouches;
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@ -48,7 +50,7 @@ var Mouse;
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mouse.sourceEvents.mousemove = event;
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};
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this.mousedown = function(event) {
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mouse.mousedown = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element),
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touches = event.changedTouches;
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@ -68,7 +70,7 @@ var Mouse;
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mouse.sourceEvents.mousedown = event;
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};
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this.mouseup = function(event) {
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mouse.mouseup = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element),
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touches = event.changedTouches;
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@ -86,22 +88,14 @@ var Mouse;
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mouse.sourceEvents.mouseup = event;
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};
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this.mousewheel = function(event) {
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mouse.mousewheel = function(event) {
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mouse.wheelDelta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail));
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event.preventDefault();
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};
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Mouse.setElement(mouse, mouse.element);
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};
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/**
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* Description
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* @method create
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* @param {HTMLElement} element
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* @return {mouse} A new mouse
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*/
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Mouse.create = function(element) {
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return new Mouse(element);
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return mouse;
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};
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/**
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