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changed Mouse.create to return as a plain object

This commit is contained in:
liabru 2014-06-21 17:50:04 +01:00
parent fb5d899086
commit eaa97679d8

View file

@ -4,35 +4,37 @@
* @class Mouse
*/
var Mouse;
var Mouse = {};
(function() {
/**
* Description
* @method create
* @param {HTMLElement} element
* @return {mouse} A new mouse
*/
Mouse = function(element) {
var mouse = this;
Mouse.create = function(element) {
var mouse = {};
this.element = element || document.body;
this.absolute = { x: 0, y: 0 };
this.position = { x: 0, y: 0 };
this.mousedownPosition = { x: 0, y: 0 };
this.mouseupPosition = { x: 0, y: 0 };
this.offset = { x: 0, y: 0 };
this.scale = { x: 1, y: 1 };
this.wheelDelta = 0;
this.button = -1;
mouse.element = element || document.body;
mouse.absolute = { x: 0, y: 0 };
mouse.position = { x: 0, y: 0 };
mouse.mousedownPosition = { x: 0, y: 0 };
mouse.mouseupPosition = { x: 0, y: 0 };
mouse.offset = { x: 0, y: 0 };
mouse.scale = { x: 1, y: 1 };
mouse.wheelDelta = 0;
mouse.button = -1;
this.sourceEvents = {
mouse.sourceEvents = {
mousemove: null,
mousedown: null,
mouseup: null,
mousewheel: null
};
this.mousemove = function(event) {
mouse.mousemove = function(event) {
var position = _getRelativeMousePosition(event, mouse.element),
touches = event.changedTouches;
@ -48,7 +50,7 @@ var Mouse;
mouse.sourceEvents.mousemove = event;
};
this.mousedown = function(event) {
mouse.mousedown = function(event) {
var position = _getRelativeMousePosition(event, mouse.element),
touches = event.changedTouches;
@ -68,7 +70,7 @@ var Mouse;
mouse.sourceEvents.mousedown = event;
};
this.mouseup = function(event) {
mouse.mouseup = function(event) {
var position = _getRelativeMousePosition(event, mouse.element),
touches = event.changedTouches;
@ -86,22 +88,14 @@ var Mouse;
mouse.sourceEvents.mouseup = event;
};
this.mousewheel = function(event) {
mouse.mousewheel = function(event) {
mouse.wheelDelta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail));
event.preventDefault();
};
Mouse.setElement(mouse, mouse.element);
};
/**
* Description
* @method create
* @param {HTMLElement} element
* @return {mouse} A new mouse
*/
Mouse.create = function(element) {
return new Mouse(element);
return mouse;
};
/**