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updated edge build
This commit is contained in:
parent
b69e11020b
commit
eecc29abbe
2 changed files with 462 additions and 232 deletions
688
build/matter.js
688
build/matter.js
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@ -1,5 +1,5 @@
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/**
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* matter.js 0.5.0-edge 2014-03-22
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* matter.js 0.5.0-edge 2014-03-24
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* http://brm.io/matter-js/
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* License: MIT
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*/
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@ -318,6 +318,8 @@ var Composite = {};
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(function() {
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var _nextId = 0;
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/**
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* Description
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* @method create
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@ -325,26 +327,61 @@ var Composite = {};
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* @return {composite} A new composite
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*/
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Composite.create = function(options) {
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return Common.extend({ bodies: [], constraints: [], composites: [] }, options);
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return Common.extend({
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id: Composite.nextId(),
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parent: null,
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isModified: false,
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bodies: [],
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constraints: [],
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composites: []
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}, options);
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};
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/**
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* Returns the next unique compositeID
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* @method nextId
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* @return {Number} Unique compositeID
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*/
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Composite.nextId = function() {
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return _nextId++;
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};
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/**
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* Sets the composite's `isModified` flag.
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* If `updateParents` is true, all parents will be set (default: false).
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* If `updateChildren` is true, all children will be set (default: false).
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* @method setModified
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* @param {composite} composite
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* @param {boolean} isModified
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* @param {boolean} updateParents
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* @param {boolean} updateChildren
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*/
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Composite.setModified = function(composite, isModified, updateParents, updateChildren) {
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composite.isModified = isModified;
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if (updateParents && composite.parent) {
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Composite.setModified(composite.parent, isModified, updateParents, updateChildren);
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}
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if (updateChildren) {
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for(var i = 0; i < composite.composites.length; i++) {
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var childComposite = composite.composites[i];
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Composite.setModified(childComposite, isModified, updateParents, updateChildren);
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}
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}
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};
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/**
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* Description
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* @method add
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* @method addComposite
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* @param {composite} compositeA
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* @param {composite} compositeB
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* @return {composite} The original compositeA with the objects from compositeB added
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*/
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Composite.add = function(compositeA, compositeB) {
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if (compositeA.bodies && compositeB.bodies)
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compositeA.bodies = compositeA.bodies.concat(compositeB.bodies);
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if (compositeA.constraints && compositeB.constraints)
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compositeA.constraints = compositeA.constraints.concat(compositeB.constraints);
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if (compositeA.composites && compositeB.composites)
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compositeA.composites = compositeA.composites.concat(compositeB.composites);
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Composite.addComposite = function(compositeA, compositeB) {
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compositeA.composites.push(compositeB);
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compositeB.parent = compositeA;
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Composite.setModified(compositeA, true, true, false);
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return compositeA;
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};
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@ -356,8 +393,45 @@ var Composite = {};
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* @return {composite} The original composite with the body added
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*/
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Composite.addBody = function(composite, body) {
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composite.bodies = composite.bodies || [];
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composite.bodies.push(body);
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Removes a body from the given composite, and optionally searching its children recursively
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* @method removeBody
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* @param {composite} composite
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* @param {body} body
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* @param {boolean} deep
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* @return {composite} The original composite with the body removed
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*/
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Composite.removeBody = function(composite, body, deep) {
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var position = composite.bodies.indexOf(body);
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if (position !== -1) {
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Composite.removeBodyAt(composite, position);
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Composite.setModified(composite, true, true, false);
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}
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if (deep) {
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for (var i = 0; i < composite.composites.length; i++){
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Composite.removeBody(composite.composites[i], body, true);
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}
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}
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return composite;
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};
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/**
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* Removes a body from the given composite
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* @method removeBodyAt
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* @param {composite} composite
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* @param {number} position
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* @return {composite} The original composite with the body removed
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*/
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Composite.removeBodyAt = function(composite, position) {
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composite.bodies.splice(position, 1);
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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@ -369,11 +443,105 @@ var Composite = {};
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* @return {composite} The original composite with the constraint added
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*/
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Composite.addConstraint = function(composite, constraint) {
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composite.constraints = composite.constraints || [];
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composite.constraints.push(constraint);
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Removes a constraint from the given composite, and optionally searching its children recursively
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* @method removeConstraint
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* @param {composite} composite
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* @param {constraint} constraint
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* @param {boolean} deep
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* @return {composite} The original composite with the constraint removed
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*/
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Composite.removeConstraint = function(composite, constraint, deep) {
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var position = composite.constraints.indexOf(constraint);
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if (position !== -1) {
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Composite.removeConstraintAt(composite, position);
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}
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if (deep) {
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for (var i = 0; i < composite.composites.length; i++){
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Composite.removeConstraint(composite.composites[i], constraint, true);
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}
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}
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return composite;
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};
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/**
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* Removes a body from the given composite
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* @method removeConstraintAt
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* @param {composite} composite
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* @param {number} position
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* @return {composite} The original composite with the constraint removed
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*/
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Composite.removeConstraintAt = function(composite, position) {
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composite.constraints.splice(position, 1);
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Removes all bodies, constraints and composites from the given composite
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* Optionally clearing its children recursively
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* @method clear
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* @param {world} world
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* @param {boolean} keepStatic
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* @param {boolean} deep
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*/
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Composite.clear = function(composite, keepStatic, deep) {
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if (deep) {
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for (var i = 0; i < composite.composites.length; i++){
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Composite.clear(composite.composites[i], keepStatic, true);
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}
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}
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if (keepStatic) {
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composite.bodies = composite.bodies.filter(function(body) { return body.isStatic; });
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} else {
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composite.bodies.length = 0;
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}
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composite.constraints.length = 0;
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composite.composites.length = 0;
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Returns all bodies in the given composite, including all bodies in its children, recursively
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* @method allBodies
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* @param {composite} composite
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* @return {body[]} All the bodies
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*/
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Composite.allBodies = function(composite) {
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var bodies = [].concat(composite.bodies);
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for (var i = 0; i < composite.composites.length; i++)
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bodies = bodies.concat(Composite.allBodies(composite.composites[i]));
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return bodies;
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};
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/**
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* Returns all constraints in the given composite, including all constraints in its children, recursively
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* @method allConstraints
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* @param {composite} composite
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* @return {constraint[]} All the constraints
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*/
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Composite.allConstraints = function(composite) {
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var constraints = [].concat(composite.constraints);
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for (var i = 0; i < composite.composites.length; i++)
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constraints = constraints.concat(Composite.allConstraints(composite.composites[i]));
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return constraints;
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};
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})();
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; // End src/body/Composite.js
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@ -400,33 +568,29 @@ var World = {};
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* @return {world} A new world
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*/
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World.create = function(options) {
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var composite = Composite.create();
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var defaults = {
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gravity: { x: 0, y: 1 },
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bodies: [],
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constraints: [],
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bounds: {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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}
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};
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return Common.extend(defaults, options);
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};
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/**
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* Description
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* @method clear
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* @param {world} world
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* @param {boolean} keepStatic
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*/
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World.clear = function(world, keepStatic) {
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world.bodies = keepStatic ? world.bodies.filter(function(body) { return body.isStatic; }) : [];
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world.constraints = [];
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return Common.extend(composite, defaults, options);
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};
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// World is a Composite body
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// see src/module/Outro.js for these aliases:
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/**
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* An alias for Composite.clear since World is also a Composite (see Outro.js)
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* @method clear
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* @param {world} world
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* @param {boolean} keepStatic
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*/
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/**
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* An alias for Composite.add since World is also a Composite (see Outro.js)
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* @method addComposite
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@ -687,7 +851,7 @@ var Grid = {};
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for (i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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if (body.isSleeping)
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if (body.isSleeping && !forceUpdate)
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continue;
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// don't update out of world bodies
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@ -934,130 +1098,6 @@ var Grid = {};
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; // End src/collision/Grid.js
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// Begin src/collision/Manager.js
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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* @class Manager
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*/
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var Manager = {};
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(function() {
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var _pairMaxIdleLife = 1000;
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/**
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* Description
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* @method updatePairs
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* @param {object} pairs
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* @param {collision[]} collisions
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*/
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Manager.updatePairs = function(pairs, collisions, timestamp) {
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var pairsList = pairs.list,
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pairsTable = pairs.table,
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collisionStart = pairs.collisionStart,
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collisionEnd = pairs.collisionEnd,
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collisionActive = pairs.collisionActive,
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activePairIds = [],
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collision,
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pairId,
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pair,
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i;
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// clear collision state arrays, but maintain old reference
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collisionStart.length = 0;
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collisionEnd.length = 0;
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collisionActive.length = 0;
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for (i = 0; i < collisions.length; i++) {
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collision = collisions[i];
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if (collision.collided) {
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pairId = Pair.id(collision.bodyA, collision.bodyB);
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activePairIds.push(pairId);
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if (pairId in pairsTable) {
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// pair already exists (but may or may not be active)
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pair = pairsTable[pairId];
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if (pair.isActive) {
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// pair exists and is active
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collisionActive.push(pair);
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} else {
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// pair exists but was inactive, so a collision has just started again
|
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collisionStart.push(pair);
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}
|
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// update the pair
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Pair.update(pair, collision, timestamp);
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} else {
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// pair did not exist, create a new pair
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pair = Pair.create(collision, timestamp);
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pairsTable[pairId] = pair;
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// push the new pair
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collisionStart.push(pair);
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pairsList.push(pair);
|
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}
|
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}
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}
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|
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// deactivate previously active pairs that are now inactive
|
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for (i = 0; i < pairsList.length; i++) {
|
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pair = pairsList[i];
|
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if (pair.isActive && activePairIds.indexOf(pair.id) === -1) {
|
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Pair.setActive(pair, false, timestamp);
|
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collisionEnd.push(pair);
|
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}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
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* Description
|
||||
* @method removeOldPairs
|
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* @param {object} pairs
|
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*/
|
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Manager.removeOldPairs = function(pairs, timestamp) {
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var pairsList = pairs.list,
|
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pairsTable = pairs.table,
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indexesToRemove = [],
|
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pair,
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collision,
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pairIndex,
|
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i;
|
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|
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for (i = 0; i < pairsList.length; i++) {
|
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pair = pairsList[i];
|
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collision = pair.collision;
|
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|
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// never remove sleeping pairs
|
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if (collision.bodyA.isSleeping || collision.bodyB.isSleeping) {
|
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pair.timeUpdated = timestamp;
|
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continue;
|
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}
|
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|
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// if pair is inactive for too long, mark it to be removed
|
||||
if (timestamp - pair.timeUpdated > _pairMaxIdleLife) {
|
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indexesToRemove.push(i);
|
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}
|
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}
|
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|
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// remove marked pairs
|
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for (i = 0; i < indexesToRemove.length; i++) {
|
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pairIndex = indexesToRemove[i] - i;
|
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pair = pairsList[pairIndex];
|
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delete pairsTable[pair.id];
|
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pairsList.splice(pairIndex, 1);
|
||||
}
|
||||
};
|
||||
|
||||
})();
|
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|
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; // End src/collision/Manager.js
|
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|
||||
|
||||
// Begin src/collision/Pair.js
|
||||
|
||||
/**
|
||||
|
@ -1171,6 +1211,161 @@ var Pair = {};
|
|||
; // End src/collision/Pair.js
|
||||
|
||||
|
||||
// Begin src/collision/Pairs.js
|
||||
|
||||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Pairs
|
||||
*/
|
||||
|
||||
var Pairs = {};
|
||||
|
||||
(function() {
|
||||
|
||||
var _pairMaxIdleLife = 1000;
|
||||
|
||||
/**
|
||||
* Creates a new pairs structure
|
||||
* @method create
|
||||
* @param {object} options
|
||||
* @return {pairs} A new pairs structure
|
||||
*/
|
||||
Pairs.create = function(options) {
|
||||
return Common.extend({
|
||||
table: {},
|
||||
list: [],
|
||||
collisionStart: [],
|
||||
collisionActive: [],
|
||||
collisionEnd: []
|
||||
}, options);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {object} pairs
|
||||
* @param {collision[]} collisions
|
||||
*/
|
||||
Pairs.update = function(pairs, collisions, timestamp) {
|
||||
var pairsList = pairs.list,
|
||||
pairsTable = pairs.table,
|
||||
collisionStart = pairs.collisionStart,
|
||||
collisionEnd = pairs.collisionEnd,
|
||||
collisionActive = pairs.collisionActive,
|
||||
activePairIds = [],
|
||||
collision,
|
||||
pairId,
|
||||
pair,
|
||||
i;
|
||||
|
||||
// clear collision state arrays, but maintain old reference
|
||||
collisionStart.length = 0;
|
||||
collisionEnd.length = 0;
|
||||
collisionActive.length = 0;
|
||||
|
||||
for (i = 0; i < collisions.length; i++) {
|
||||
collision = collisions[i];
|
||||
|
||||
if (collision.collided) {
|
||||
pairId = Pair.id(collision.bodyA, collision.bodyB);
|
||||
activePairIds.push(pairId);
|
||||
|
||||
if (pairId in pairsTable) {
|
||||
// pair already exists (but may or may not be active)
|
||||
pair = pairsTable[pairId];
|
||||
|
||||
if (pair.isActive) {
|
||||
// pair exists and is active
|
||||
collisionActive.push(pair);
|
||||
} else {
|
||||
// pair exists but was inactive, so a collision has just started again
|
||||
collisionStart.push(pair);
|
||||
}
|
||||
|
||||
// update the pair
|
||||
Pair.update(pair, collision, timestamp);
|
||||
} else {
|
||||
// pair did not exist, create a new pair
|
||||
pair = Pair.create(collision, timestamp);
|
||||
pairsTable[pairId] = pair;
|
||||
|
||||
// push the new pair
|
||||
collisionStart.push(pair);
|
||||
pairsList.push(pair);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// deactivate previously active pairs that are now inactive
|
||||
for (i = 0; i < pairsList.length; i++) {
|
||||
pair = pairsList[i];
|
||||
if (pair.isActive && activePairIds.indexOf(pair.id) === -1) {
|
||||
Pair.setActive(pair, false, timestamp);
|
||||
collisionEnd.push(pair);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method removeOld
|
||||
* @param {object} pairs
|
||||
*/
|
||||
Pairs.removeOld = function(pairs, timestamp) {
|
||||
var pairsList = pairs.list,
|
||||
pairsTable = pairs.table,
|
||||
indexesToRemove = [],
|
||||
pair,
|
||||
collision,
|
||||
pairIndex,
|
||||
i;
|
||||
|
||||
for (i = 0; i < pairsList.length; i++) {
|
||||
pair = pairsList[i];
|
||||
collision = pair.collision;
|
||||
|
||||
// never remove sleeping pairs
|
||||
if (collision.bodyA.isSleeping || collision.bodyB.isSleeping) {
|
||||
pair.timeUpdated = timestamp;
|
||||
continue;
|
||||
}
|
||||
|
||||
// if pair is inactive for too long, mark it to be removed
|
||||
if (timestamp - pair.timeUpdated > _pairMaxIdleLife) {
|
||||
indexesToRemove.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
// remove marked pairs
|
||||
for (i = 0; i < indexesToRemove.length; i++) {
|
||||
pairIndex = indexesToRemove[i] - i;
|
||||
pair = pairsList[pairIndex];
|
||||
delete pairsTable[pair.id];
|
||||
pairsList.splice(pairIndex, 1);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears the given pairs structure
|
||||
* @method create
|
||||
* @param {object} options
|
||||
* @param {pairs} pairs
|
||||
*/
|
||||
Pairs.clear = function(pairs) {
|
||||
pairs.table = {};
|
||||
pairs.list.length = 0;
|
||||
pairs.collisionStart.length = 0;
|
||||
pairs.collisionActive.length = 0;
|
||||
pairs.collisionEnd.length = 0;
|
||||
return pairs;
|
||||
};
|
||||
|
||||
})();
|
||||
|
||||
; // End src/collision/Pairs.js
|
||||
|
||||
|
||||
// Begin src/collision/Resolver.js
|
||||
|
||||
/**
|
||||
|
@ -1992,7 +2187,7 @@ var MouseConstraint = {};
|
|||
var mouse = mouseConstraint.mouse,
|
||||
constraint = mouseConstraint.constraint;
|
||||
|
||||
if (mouse.button === 0 || mouse.button === 2) {
|
||||
if (mouse.button === 0) {
|
||||
if (!constraint.bodyB) {
|
||||
for (var i = 0; i < bodies.length; i++) {
|
||||
var body = bodies[i];
|
||||
|
@ -2341,13 +2536,6 @@ var Engine = {};
|
|||
positionIterations: 6,
|
||||
velocityIterations: 4,
|
||||
constraintIterations: 1,
|
||||
pairs: {
|
||||
table: {},
|
||||
list: [],
|
||||
collisionStart: [],
|
||||
collisionActive: [],
|
||||
collisionEnd: []
|
||||
},
|
||||
enableSleeping: false,
|
||||
timeScale: 1,
|
||||
input: {},
|
||||
|
@ -2370,6 +2558,7 @@ var Engine = {};
|
|||
|
||||
engine.render = engine.render.controller.create(engine.render);
|
||||
engine.world = World.create(engine.world);
|
||||
engine.pairs = Pairs.create();
|
||||
engine.metrics = engine.metrics || Metrics.create();
|
||||
engine.input.mouse = engine.input.mouse || Mouse.create(engine.render.canvas);
|
||||
engine.mouseConstraint = engine.mouseConstraint || MouseConstraint.create(engine.input.mouse);
|
||||
|
@ -2475,6 +2664,10 @@ var Engine = {};
|
|||
*/
|
||||
Events.trigger(engine, 'tick beforeUpdate', event);
|
||||
|
||||
// if world has been modified, clear the render scene graph
|
||||
if (engine.world.isModified)
|
||||
engine.render.controller.clear(engine.render);
|
||||
|
||||
// update
|
||||
Engine.update(engine, delta, correction);
|
||||
|
||||
|
@ -2542,38 +2735,55 @@ var Engine = {};
|
|||
broadphasePairs = [],
|
||||
i;
|
||||
|
||||
// get lists of all bodies and constraints, no matter what composites they are in
|
||||
var allBodies = Composite.allBodies(world),
|
||||
allConstraints = Composite.allConstraints(world);
|
||||
|
||||
// reset metrics logging
|
||||
Metrics.reset(engine.metrics);
|
||||
|
||||
// if sleeping enabled, call the sleeping controller
|
||||
if (engine.enableSleeping)
|
||||
Sleeping.update(world.bodies);
|
||||
Sleeping.update(allBodies);
|
||||
|
||||
Body.applyGravityAll(world.bodies, world.gravity);
|
||||
// applies gravity to all bodies
|
||||
Body.applyGravityAll(allBodies, world.gravity);
|
||||
|
||||
MouseConstraint.update(engine.mouseConstraint, world.bodies, engine.input);
|
||||
// update the mouse constraint
|
||||
MouseConstraint.update(engine.mouseConstraint, allBodies, engine.input);
|
||||
|
||||
Body.updateAll(world.bodies, delta * engine.timeScale, correction, world.bounds);
|
||||
// update all body position and rotation by integration
|
||||
Body.updateAll(allBodies, delta * engine.timeScale, correction, world.bounds);
|
||||
|
||||
// update all constraints
|
||||
for (i = 0; i < engine.constraintIterations; i++) {
|
||||
Constraint.updateAll(world.constraints);
|
||||
Constraint.updateAll(allConstraints);
|
||||
}
|
||||
|
||||
// broadphase pass: find potential collision pairs
|
||||
if (broadphase.controller) {
|
||||
broadphase.controller.update(broadphase.instance, world.bodies, engine);
|
||||
|
||||
// if world is dirty, we must flush the whole grid
|
||||
if (world.isModified)
|
||||
broadphase.controller.clear(broadphase.instance);
|
||||
|
||||
// update the grid buckets based on current bodies
|
||||
broadphase.controller.update(broadphase.instance, allBodies, engine, world.isModified);
|
||||
broadphasePairs = broadphase.instance.pairsList;
|
||||
} else {
|
||||
broadphasePairs = world.bodies;
|
||||
|
||||
// if no broadphase set, we just pass all bodies
|
||||
broadphasePairs = allBodies;
|
||||
}
|
||||
|
||||
// narrowphase pass: find actual collisions, then create or update collision pairs
|
||||
var collisions = broadphase.detector(broadphasePairs, engine);
|
||||
|
||||
// update pairs
|
||||
// update collision pairs
|
||||
var pairs = engine.pairs,
|
||||
timestamp = engine.timing.timestamp;
|
||||
Manager.updatePairs(pairs, collisions, timestamp);
|
||||
Manager.removeOldPairs(pairs, timestamp);
|
||||
Pairs.update(pairs, collisions, timestamp);
|
||||
Pairs.removeOld(pairs, timestamp);
|
||||
|
||||
// wake up bodies involved in collisions
|
||||
if (engine.enableSleeping)
|
||||
|
@ -2589,12 +2799,17 @@ var Engine = {};
|
|||
for (i = 0; i < engine.positionIterations; i++) {
|
||||
Resolver.solvePosition(pairs.list);
|
||||
}
|
||||
Resolver.postSolvePosition(world.bodies);
|
||||
Resolver.postSolvePosition(allBodies);
|
||||
|
||||
// update metrics log
|
||||
Metrics.update(engine.metrics, engine);
|
||||
|
||||
// clear force buffers
|
||||
Body.resetForcesAll(world.bodies);
|
||||
Body.resetForcesAll(allBodies);
|
||||
|
||||
// clear all composite modified flags
|
||||
if (world.isModified)
|
||||
Composite.setModified(world, false, false, true);
|
||||
|
||||
return engine;
|
||||
};
|
||||
|
@ -2613,21 +2828,13 @@ var Engine = {};
|
|||
|
||||
Engine.clear(engineA);
|
||||
|
||||
var bodies = engineA.world.bodies;
|
||||
var bodies = Composite.allBodies(engineA.world);
|
||||
|
||||
for (var i = 0; i < bodies.length; i++) {
|
||||
var body = bodies[i];
|
||||
Sleeping.set(body, false);
|
||||
body.id = Body.nextId();
|
||||
}
|
||||
|
||||
var broadphase = engineA.broadphase[engineA.broadphase.current];
|
||||
|
||||
if (broadphase.controller === Grid) {
|
||||
var grid = broadphase.instance;
|
||||
Grid.clear(grid);
|
||||
Grid.update(grid, engineA.world.bodies, engineA, true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -2639,18 +2846,15 @@ var Engine = {};
|
|||
Engine.clear = function(engine) {
|
||||
var world = engine.world;
|
||||
|
||||
engine.pairs.table = {};
|
||||
engine.pairs.list = [];
|
||||
Pairs.clear(engine.pairs);
|
||||
|
||||
World.addConstraint(engine.world, engine.mouseConstraint.constraint);
|
||||
|
||||
var broadphase = engine.broadphase[engine.broadphase.current];
|
||||
|
||||
if (broadphase.controller === Grid)
|
||||
Grid.clear(broadphase.instance);
|
||||
|
||||
if (broadphase.controller) {
|
||||
broadphase.controller.update(broadphase.instance, world.bodies, engine, true);
|
||||
var bodies = Composite.allBodies(world);
|
||||
broadphase.controller.clear(broadphase.instance);
|
||||
broadphase.controller.update(broadphase.instance, bodies, engine, true);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -2808,9 +3012,27 @@ var Events = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears all callbacks for the given event names if supplied, otherwise all events
|
||||
* @method off
|
||||
* @param {} object
|
||||
* @param {string} eventNames
|
||||
*/
|
||||
Events.off = function(object, eventNames) {
|
||||
if (!eventNames) {
|
||||
object.events = {};
|
||||
return;
|
||||
}
|
||||
|
||||
var names = eventNames.split(' ');
|
||||
for (var i = 0; i < names.length; i++) {
|
||||
object.events[names[i]] = [];
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Fires all the callbacks subscribed to the given object's eventName, in the order they subscribed, if any
|
||||
* @method fire
|
||||
* @method trigger
|
||||
* @param {} object
|
||||
* @param {string} eventNames
|
||||
* @param {} event
|
||||
|
@ -2844,24 +3066,6 @@ var Events = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears all callbacks for the given event names if supplied, otherwise all events
|
||||
* @method clear
|
||||
* @param {} object
|
||||
* @param {string} eventNames
|
||||
*/
|
||||
Events.clear = function(object, eventNames) {
|
||||
if (!eventNames) {
|
||||
object.events = {};
|
||||
return;
|
||||
}
|
||||
|
||||
var names = eventNames.split(' ');
|
||||
for (var i = 0; i < names.length; i++) {
|
||||
object.events[names[i]] = [];
|
||||
}
|
||||
};
|
||||
|
||||
})();
|
||||
|
||||
; // End src/core/Events.js
|
||||
|
@ -2935,14 +3139,15 @@ var Metrics = {};
|
|||
Metrics.update = function(metrics, engine) {
|
||||
if (metrics.extended) {
|
||||
var world = engine.world,
|
||||
broadphase = engine.broadphase[engine.broadphase.current];
|
||||
broadphase = engine.broadphase[engine.broadphase.current],
|
||||
bodies = Composite.allBodies(world);
|
||||
|
||||
metrics.collisions = metrics.narrowDetections;
|
||||
metrics.pairs = engine.pairs.list.length;
|
||||
metrics.bodies = world.bodies.length;
|
||||
metrics.bodies = bodies.length;
|
||||
metrics.midEff = (metrics.narrowDetections / (metrics.midphaseTests || 1)).toFixed(2);
|
||||
metrics.narrowEff = (metrics.narrowDetections / (metrics.narrowphaseTests || 1)).toFixed(2);
|
||||
metrics.broadEff = (1 - (metrics.broadphaseTests / (world.bodies.length || 1))).toFixed(2);
|
||||
metrics.broadEff = (1 - (metrics.broadphaseTests / (bodies.length || 1))).toFixed(2);
|
||||
metrics.narrowReuse = (metrics.narrowReuseCount / (metrics.narrowphaseTests || 1)).toFixed(2);
|
||||
//if (broadphase.instance)
|
||||
// metrics.buckets = Common.keys(broadphase.instance.buckets).length;
|
||||
|
@ -4216,7 +4421,12 @@ var Gui = {};
|
|||
|
||||
var physics = datGui.addFolder('Engine');
|
||||
physics.add(engine, 'enableSleeping');
|
||||
physics.add(engine.broadphase, 'current', ['grid', 'bruteForce']);
|
||||
|
||||
physics.add(engine.broadphase, 'current', ['grid', 'bruteForce'])
|
||||
.onFinishChange(function(value) {
|
||||
Composite.setModified(engine.world, true, false, false);
|
||||
});
|
||||
|
||||
physics.add(engine, 'timeScale', 0.1, 2).step(0.1);
|
||||
physics.add(engine, 'velocityIterations', 1, 10).step(1);
|
||||
physics.add(engine, 'positionIterations', 1, 10).step(1);
|
||||
|
@ -4377,6 +4587,16 @@ var Render = {};
|
|||
return render;
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears the renderer. In this implementation, this is a noop.
|
||||
* @method clear
|
||||
* @param {RenderPixi} render
|
||||
*/
|
||||
Render.clear = function(render) {
|
||||
// nothing required to clear this renderer implentation
|
||||
// if a scene graph is required, clear it here (see RenderPixi.js)
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the background CSS property of the canvas
|
||||
* @method setBackground
|
||||
|
@ -4407,6 +4627,8 @@ var Render = {};
|
|||
canvas = render.canvas,
|
||||
context = render.context,
|
||||
options = render.options,
|
||||
bodies = Composite.allBodies(world),
|
||||
constraints = Composite.allConstraints(world),
|
||||
i;
|
||||
|
||||
if (options.wireframes) {
|
||||
|
@ -4422,35 +4644,35 @@ var Render = {};
|
|||
context.globalCompositeOperation = 'source-over';
|
||||
|
||||
/*if (options.showShadows && !options.wireframes)
|
||||
Render.bodyShadows(engine, world.bodies, context);*/
|
||||
Render.bodyShadows(engine, bodies, context);*/
|
||||
|
||||
if (!options.wireframes || (engine.enableSleeping && options.showSleeping)) {
|
||||
// fully featured rendering of bodies
|
||||
Render.bodies(engine, world.bodies, context);
|
||||
Render.bodies(engine, bodies, context);
|
||||
} else {
|
||||
// optimised method for wireframes only
|
||||
Render.bodyWireframes(engine, world.bodies, context);
|
||||
Render.bodyWireframes(engine, bodies, context);
|
||||
}
|
||||
|
||||
if (options.showBounds)
|
||||
Render.bodyBounds(engine, world.bodies, context);
|
||||
Render.bodyBounds(engine, bodies, context);
|
||||
|
||||
if (options.showAxes || options.showAngleIndicator)
|
||||
Render.bodyAxes(engine, world.bodies, context);
|
||||
Render.bodyAxes(engine, bodies, context);
|
||||
|
||||
if (options.showPositions)
|
||||
Render.bodyPositions(engine, world.bodies, context);
|
||||
Render.bodyPositions(engine, bodies, context);
|
||||
|
||||
if (options.showVelocity)
|
||||
Render.bodyVelocity(engine, world.bodies, context);
|
||||
Render.bodyVelocity(engine, bodies, context);
|
||||
|
||||
if (options.showIds)
|
||||
Render.bodyIds(engine, world.bodies, context);
|
||||
Render.bodyIds(engine, bodies, context);
|
||||
|
||||
if (options.showCollisions)
|
||||
Render.collisions(engine, engine.pairs.list, context);
|
||||
|
||||
Render.constraints(world.constraints, context);
|
||||
Render.constraints(constraints, context);
|
||||
|
||||
if (options.showBroadphase && engine.broadphase.current === 'grid')
|
||||
Render.grid(engine, engine.broadphase[engine.broadphase.current].instance, context);
|
||||
|
@ -4470,6 +4692,7 @@ var Render = {};
|
|||
world = engine.world,
|
||||
render = engine.render,
|
||||
options = render.options,
|
||||
bodies = Composite.allBodies(world),
|
||||
space = " ";
|
||||
|
||||
if (engine.timing.timestamp - (render.debugTimestamp || 0) >= 500) {
|
||||
|
@ -4479,7 +4702,7 @@ var Render = {};
|
|||
if (engine.metrics.extended) {
|
||||
text += "delta: " + engine.timing.delta.toFixed(3) + space;
|
||||
text += "correction: " + engine.timing.correction.toFixed(3) + space;
|
||||
text += "bodies: " + world.bodies.length + space;
|
||||
text += "bodies: " + bodies.length + space;
|
||||
|
||||
if (engine.broadphase.controller === Grid)
|
||||
text += "buckets: " + engine.metrics.buckets + space;
|
||||
|
@ -5101,6 +5324,10 @@ var RenderPixi = {};
|
|||
Common.log('No "render.element" passed, "render.canvas" was not inserted into document.', 'warn');
|
||||
}
|
||||
|
||||
// prevent menus on canvas
|
||||
render.canvas.oncontextmenu = function() { return false; };
|
||||
render.canvas.onselectstart = function() { return false; };
|
||||
|
||||
return render;
|
||||
};
|
||||
|
||||
|
@ -5188,6 +5415,8 @@ var RenderPixi = {};
|
|||
context = render.context,
|
||||
stage = render.stage,
|
||||
options = render.options,
|
||||
bodies = Composite.allBodies(world),
|
||||
constraints = Composite.allConstraints(world),
|
||||
i;
|
||||
|
||||
if (options.wireframes) {
|
||||
|
@ -5196,11 +5425,11 @@ var RenderPixi = {};
|
|||
RenderPixi.setBackground(render, options.background);
|
||||
}
|
||||
|
||||
for (i = 0; i < world.bodies.length; i++)
|
||||
RenderPixi.body(engine, world.bodies[i]);
|
||||
for (i = 0; i < bodies.length; i++)
|
||||
RenderPixi.body(engine, bodies[i]);
|
||||
|
||||
for (i = 0; i < world.constraints.length; i++)
|
||||
RenderPixi.constraint(engine, world.constraints[i]);
|
||||
for (i = 0; i < constraints.length; i++)
|
||||
RenderPixi.constraint(engine, constraints[i]);
|
||||
|
||||
context.render(stage);
|
||||
};
|
||||
|
@ -5406,9 +5635,10 @@ var RenderPixi = {};
|
|||
|
||||
// aliases
|
||||
|
||||
World.addComposite = Composite.add;
|
||||
World.addComposite = Composite.addComposite;
|
||||
World.addBody = Composite.addBody;
|
||||
World.addConstraint = Composite.addConstraint;
|
||||
World.clear = Composite.clear;
|
||||
|
||||
// exports
|
||||
|
||||
|
@ -5418,7 +5648,7 @@ Matter.World = World;
|
|||
Matter.Contact = Contact;
|
||||
Matter.Detector = Detector;
|
||||
Matter.Grid = Grid;
|
||||
Matter.Manager = Manager;
|
||||
Matter.Pairs = Pairs;
|
||||
Matter.Pair = Pair;
|
||||
Matter.Resolver = Resolver;
|
||||
Matter.SAT = SAT;
|
||||
|
|
6
build/matter.min.js
vendored
6
build/matter.min.js
vendored
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue