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optimised Resolver.solvePosition
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1 changed files with 2 additions and 7 deletions
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@ -73,15 +73,10 @@ var Bounds = require('../geometry/Bounds');
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bodyB = collision.parentB;
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normal = collision.normal;
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// TODO: behaviour change: replace with fully simplified version
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// get current separation between body edges involved in collision
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pair.separation =
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normal.x * (
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(bodyB.positionImpulse.x + bodyB.position.x) - (bodyA.positionImpulse.x + (bodyB.position.x - collision.penetration.x))
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)
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+ normal.y * (
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(bodyB.positionImpulse.y + bodyB.position.y) - (bodyA.positionImpulse.y + (bodyB.position.y - collision.penetration.y))
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);
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normal.x * (bodyB.positionImpulse.x + collision.penetration.x - bodyA.positionImpulse.x)
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+ normal.y * (bodyB.positionImpulse.y + collision.penetration.y - bodyA.positionImpulse.y);
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}
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for (i = 0; i < pairsLength; i++) {
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