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@ -185,6 +185,36 @@ var Mouse = require('../core/Mouse');
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canvas.style.height = options.height + 'px';
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};
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/**
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* Sets the render `width` and `height`.
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*
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* Updates the canvas accounting for `render.options.pixelRatio`.
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*
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* Updates the bottom right render bound `render.bounds.max` relative to the provided `width` and `height`.
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* The top left render bound `render.bounds.min` isn't changed.
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*
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* Follow this call with `Render.lookAt` if you need to change the render bounds.
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*
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* See also `Render.setPixelRatio`.
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* @method setSize
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* @param {render} render
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* @param {number} width The width (in CSS pixels)
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* @param {number} height The height (in CSS pixels)
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*/
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Render.setSize = function(render, width, height) {
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render.options.width = width;
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render.options.height = height;
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render.bounds.max.x = render.bounds.min.x + width;
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render.bounds.max.y = render.bounds.min.y + height;
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if (render.options.pixelRatio !== 1) {
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Render.setPixelRatio(render, render.options.pixelRatio);
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} else {
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render.canvas.width = width;
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render.canvas.height = height;
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}
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};
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/**
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* Positions and sizes the viewport around the given object bounds.
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* Objects must have at least one of the following properties:
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