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added Render.setSize, closes #955, closes #595

This commit is contained in:
liabru 2023-03-26 22:26:09 +01:00
parent 013698bc29
commit fc0583975d

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@ -185,6 +185,36 @@ var Mouse = require('../core/Mouse');
canvas.style.height = options.height + 'px';
};
/**
* Sets the render `width` and `height`.
*
* Updates the canvas accounting for `render.options.pixelRatio`.
*
* Updates the bottom right render bound `render.bounds.max` relative to the provided `width` and `height`.
* The top left render bound `render.bounds.min` isn't changed.
*
* Follow this call with `Render.lookAt` if you need to change the render bounds.
*
* See also `Render.setPixelRatio`.
* @method setSize
* @param {render} render
* @param {number} width The width (in CSS pixels)
* @param {number} height The height (in CSS pixels)
*/
Render.setSize = function(render, width, height) {
render.options.width = width;
render.options.height = height;
render.bounds.max.x = render.bounds.min.x + width;
render.bounds.max.y = render.bounds.min.y + height;
if (render.options.pixelRatio !== 1) {
Render.setPixelRatio(render, render.options.pixelRatio);
} else {
render.canvas.width = width;
render.canvas.height = height;
}
};
/**
* Positions and sizes the viewport around the given object bounds.
* Objects must have at least one of the following properties: