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updated readme and build

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liabru 2014-02-19 14:46:08 +00:00
parent c80fe7f3f9
commit fe0700253e

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@ -63,18 +63,18 @@ Though if I get time and people are interested, I may continue working on it.
### Install
Download [matter.js](#) or [matter.min.js](#) and include the script in your HTML file:
Download [matter.js](https://raw2.github.com/liabru/matter-js/master/build/matter.js) or [matter.min.js](https://raw2.github.com/liabru/matter-js/master/build/matter.min.js) and include the script in your HTML file:
<script src="matter.js" type="text/javascript"></script>
### Usage
See [Demo.js](#) and [DemoMobile.js](#) for many usage examples. No docs at the moment, sorry.
See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
<br>When loaded, all functions are under the global <code>Matter.*</code> namespace.
### Implementation
The technical details for physics nerds and game devs.
The technical details for physics nerds and game devs.
<br>This engine is using the following techniques:
- Time-corrected position Verlet integrator