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updated readme and build
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@ -63,18 +63,18 @@ Though if I get time and people are interested, I may continue working on it.
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### Install
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Download [matter.js](#) or [matter.min.js](#) and include the script in your HTML file:
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Download [matter.js](https://raw2.github.com/liabru/matter-js/master/build/matter.js) or [matter.min.js](https://raw2.github.com/liabru/matter-js/master/build/matter.min.js) and include the script in your HTML file:
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<script src="matter.js" type="text/javascript"></script>
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### Usage
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See [Demo.js](#) and [DemoMobile.js](#) for many usage examples. No docs at the moment, sorry.
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See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
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<br>When loaded, all functions are under the global <code>Matter.*</code> namespace.
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### Implementation
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The technical details for physics nerds and game devs.
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The technical details for physics nerds and game devs.
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<br>This engine is using the following techniques:
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- Time-corrected position Verlet integrator
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