From fe985288d68c8cd6d890302229e60ea45c5e9541 Mon Sep 17 00:00:00 2001 From: liabru Date: Tue, 4 Jan 2022 14:18:35 +0000 Subject: [PATCH] tidy and refactor --- src/core/Common.js | 3 ++- src/core/Engine.js | 22 +++++++++++++--------- src/core/Sleeping.js | 3 +-- 3 files changed, 16 insertions(+), 12 deletions(-) diff --git a/src/core/Common.js b/src/core/Common.js index e7aac42..0738e86 100644 --- a/src/core/Common.js +++ b/src/core/Common.js @@ -323,7 +323,8 @@ module.exports = Common; * - 2 = Info * - 3 = Warn * - 4 = Error - * @property Common.logLevel + * @static + * @property logLevel * @type {Number} * @default 1 */ diff --git a/src/core/Engine.js b/src/core/Engine.js index 20176a2..4b8e600 100644 --- a/src/core/Engine.js +++ b/src/core/Engine.js @@ -107,13 +107,12 @@ var Body = require('../body/Body'); var allBodies = Composite.allBodies(world), allConstraints = Composite.allConstraints(world); - // update the detector bodies if they have changed + // if the world has changed if (world.isModified) { + // update the detector bodies Detector.setBodies(detector, allBodies); - } // reset all composite modified flags - if (world.isModified) { Composite.setModified(world, false, false, true); } @@ -232,7 +231,9 @@ var Body = require('../body/Body'); * @param {body[]} bodies */ Engine._bodiesClearForces = function(bodies) { - for (var i = 0; i < bodies.length; i++) { + var bodiesLength = bodies.length; + + for (var i = 0; i < bodiesLength; i++) { var body = bodies[i]; // reset force buffers @@ -243,20 +244,21 @@ var Body = require('../body/Body'); }; /** - * Applys a mass dependant force to all given bodies. + * Applies a mass dependant force to all given bodies. * @method _bodiesApplyGravity * @private * @param {body[]} bodies * @param {vector} gravity */ Engine._bodiesApplyGravity = function(bodies, gravity) { - var gravityScale = typeof gravity.scale !== 'undefined' ? gravity.scale : 0.001; + var gravityScale = typeof gravity.scale !== 'undefined' ? gravity.scale : 0.001, + bodiesLength = bodies.length; if ((gravity.x === 0 && gravity.y === 0) || gravityScale === 0) { return; } - for (var i = 0; i < bodies.length; i++) { + for (var i = 0; i < bodiesLength; i++) { var body = bodies[i]; if (body.isStatic || body.isSleeping) @@ -269,14 +271,16 @@ var Body = require('../body/Body'); }; /** - * Applys `Body.update` to all given `bodies`. + * Applies `Body.update` to all given `bodies`. * @method _bodiesUpdate * @private * @param {body[]} bodies * @param {number} delta The amount of time elapsed between updates */ Engine._bodiesUpdate = function(bodies, delta) { - for (var i = 0; i < bodies.length; i++) { + var bodiesLength = bodies.length; + + for (var i = 0; i < bodiesLength; i++) { var body = bodies[i]; if (body.isStatic || body.isSleeping) diff --git a/src/core/Sleeping.js b/src/core/Sleeping.js index ad22242..e431c57 100644 --- a/src/core/Sleeping.js +++ b/src/core/Sleeping.js @@ -25,8 +25,7 @@ var Common = require('./Common'); */ Sleeping.update = function(bodies, delta) { var timeScale = delta / Common._timeUnit, - timeScaleSquared = timeScale * timeScale, - motionSleepThreshold = Sleeping._motionSleepThreshold * timeScaleSquared; + motionSleepThreshold = Sleeping._motionSleepThreshold * timeScale * timeScale; // update bodies sleeping status for (var i = 0; i < bodies.length; i++) {