var Example = Example || {}; Example.car = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, Composite = Matter.Composite, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showAngleIndicator: true, showCollisions: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies Composite.add(world, [ // walls Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); // see car function defined later in this file var scale = 0.9; Composite.add(world, Example.car.car(150, 100, 150 * scale, 30 * scale, 30 * scale)); scale = 0.8; Composite.add(world, Example.car.car(350, 300, 150 * scale, 30 * scale, 30 * scale)); Composite.add(world, [ Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' }}), Bodies.rectangle(500, 350, 650, 20, { isStatic: true, angle: -Math.PI * 0.06, render: { fillStyle: '#060a19' }}), Bodies.rectangle(300, 560, 600, 20, { isStatic: true, angle: Math.PI * 0.04, render: { fillStyle: '#060a19' }}) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); Composite.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.car.title = 'Car'; Example.car.for = '>=0.14.2'; /** * Creates a composite with simple car setup of bodies and constraints. * @method car * @param {number} xx * @param {number} yy * @param {number} width * @param {number} height * @param {number} wheelSize * @return {composite} A new composite car body */ Example.car.car = function(xx, yy, width, height, wheelSize) { var Body = Matter.Body, Bodies = Matter.Bodies, Composite = Matter.Composite, Constraint = Matter.Constraint; var group = Body.nextGroup(true), wheelBase = 20, wheelAOffset = -width * 0.5 + wheelBase, wheelBOffset = width * 0.5 - wheelBase, wheelYOffset = 0; var car = Composite.create({ label: 'Car' }), body = Bodies.rectangle(xx, yy, width, height, { collisionFilter: { group: group }, chamfer: { radius: height * 0.5 }, density: 0.0002 }); var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, { collisionFilter: { group: group }, friction: 0.8 }); var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, { collisionFilter: { group: group }, friction: 0.8 }); var axelA = Constraint.create({ bodyB: body, pointB: { x: wheelAOffset, y: wheelYOffset }, bodyA: wheelA, stiffness: 1, length: 0 }); var axelB = Constraint.create({ bodyB: body, pointB: { x: wheelBOffset, y: wheelYOffset }, bodyA: wheelB, stiffness: 1, length: 0 }); Composite.addBody(car, body); Composite.addBody(car, wheelA); Composite.addBody(car, wheelB); Composite.addConstraint(car, axelA); Composite.addConstraint(car, axelB); return car; }; if (typeof module !== 'undefined') { module.exports = Example.car; }