(function() { var World = Matter.World, Bodies = Matter.Bodies, Body = Matter.Body, Composites = Matter.Composites, Events = Matter.Events; Example.staticFriction = function(demo) { var engine = demo.engine, world = engine.world, sceneEvents = demo.sceneEvents; var body = Bodies.rectangle(400, 500, 200, 60, { isStatic: true, chamfer: 10 }), size = 50, counter = -1; var stack = Composites.stack(350, 470 - 6 * size, 1, 6, 0, 0, function(x, y) { return Bodies.rectangle(x, y, size * 2, size, { slop: 0.5, friction: 1, frictionStatic: Infinity }); }); World.add(world, [body, stack]); sceneEvents.push( Events.on(engine, 'beforeUpdate', function(event) { counter += 0.014; if (counter < 0) { return; } var px = 400 + 100 * Math.sin(counter); // body is static so must manually update velocity for friction to work Body.setVelocity(body, { x: px - body.position.x, y: 0 }); Body.setPosition(body, { x: px, y: body.position.y }); }) ); var renderOptions = engine.render.options; renderOptions.showAngleIndicator = false; renderOptions.showVelocity = true; }; })();