var Example = Example || {}; Example.slingshot = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Events = Matter.Events, Constraint = Matter.Constraint, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, Body = Matter.Body, Composite = Matter.Composite, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showAngleIndicator: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true, render: { fillStyle: '#060a19' } }), rockOptions = { density: 0.004 }, rock = Bodies.polygon(170, 450, 8, 20, rockOptions), anchor = { x: 170, y: 450 }, elastic = Constraint.create({ pointA: anchor, bodyB: rock, length: 0.01, damping: 0.01, stiffness: 0.05 }); var pyramid = Composites.pyramid(500, 300, 9, 10, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 25, 40); }); var ground2 = Bodies.rectangle(610, 250, 200, 20, { isStatic: true, render: { fillStyle: '#060a19' } }); var pyramid2 = Composites.pyramid(550, 0, 5, 10, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 25, 40); }); Composite.add(engine.world, [ground, pyramid, ground2, pyramid2, rock, elastic]); Events.on(engine, 'afterUpdate', function() { if (mouseConstraint.mouse.button === -1 && (rock.position.x > 190 || rock.position.y < 430)) { // Limit maximum speed of current rock. if (Body.getSpeed(rock) > 45) { Body.setSpeed(rock, 45); } // Release current rock and add a new one. rock = Bodies.polygon(170, 450, 7, 20, rockOptions); Composite.add(engine.world, rock); elastic.bodyB = rock; } }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); Composite.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.slingshot.title = 'Slingshot'; Example.slingshot.for = '>=0.14.2'; if (typeof module !== 'undefined') { module.exports = Example.slingshot; }