var Example = Example || {}; Example.catapult = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Constraint = Matter.Constraint, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), showAngleIndicator: true, showCollisions: true, showVelocity: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var stack = Composites.stack(250, 255, 1, 6, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 30, 30); }); var catapult = Bodies.rectangle(400, 520, 320, 20); World.add(world, [ stack, catapult, Bodies.rectangle(400, 600, 800, 50.5, { isStatic: true }), Bodies.rectangle(250, 555, 20, 50, { isStatic: true }), Bodies.circle(560, 100, 50, { density: 0.005 }), Constraint.create({ bodyA: catapult, pointB: { x: 390, y: 580 } }), Constraint.create({ bodyA: catapult, pointB: { x: 410, y: 580 } }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; };