module.exports = { airFriction: require('./airFriction.js'), avalanche: require('./avalanche.js'), ballPool: require('./ballPool.js'), bridge: require('./bridge.js'), broadphase: require('./broadphase.js'), car: require('./car.js'), catapult: require('./catapult.js'), chains: require('./chains.js'), circleStack: require('./circleStack.js'), cloth: require('./cloth.js'), collisionFiltering: require('./collisionFiltering.js'), compositeManipulation: require('./compositeManipulation.js'), compound: require('./compound.js'), compoundStack: require('./compoundStack.js'), concave: require('./concave.js'), constraints: require('./constraints.js'), doublePendulum: require('./doublePendulum.js'), events: require('./events.js'), friction: require('./friction.js'), gravity: require('./gravity.js'), gyro: require('./gyro.js'), manipulation: require('./manipulation.js'), mixed: require('./mixed.js'), newtonsCradle: require('./newtonsCradle.js'), ragdoll: require('./ragdoll.js'), pyramid: require('./pyramid.js'), raycasting: require('./raycasting.js'), restitution: require('./restitution.js'), rounded: require('./rounded.js'), sensors: require('./sensors.js'), sleeping: require('./sleeping.js'), slingshot: require('./slingshot.js'), softBody: require('./softBody.js'), sprites: require('./sprites.js'), stack: require('./stack.js'), staticFriction: require('./staticFriction.js'), stress: require('./stress.js'), stress2: require('./stress2.js'), svg: require('./svg.js'), terrain: require('./terrain.js'), timescale: require('./timescale.js'), views: require('./views.js'), wreckingBall: require('./wreckingBall.js') };