(function() { var World = Matter.World, Bodies = Matter.Bodies, Body = Matter.Body, Composites = Matter.Composites, Common = Matter.Common, Constraint = Matter.Constraint; Example.bridge = function(demo) { var engine = demo.engine, world = engine.world, group = Body.nextGroup(true); var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y) { return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } }); }); Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 }); var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y) { return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40)); }); World.add(world, [ bridge, Bodies.rectangle(80, 440, 120, 280, { isStatic: true }), Bodies.rectangle(720, 440, 120, 280, { isStatic: true }), Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }), Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }), stack ]); }; })();