(function() { var World = Matter.World, Bodies = Matter.Bodies; Example.friction = function(demo) { var engine = demo.engine, world = engine.world; World.add(world, [ Bodies.rectangle(300, 180, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }), Bodies.rectangle(300, 70, 40, 40, { friction: 0.001 }) ]); World.add(world, [ Bodies.rectangle(300, 350, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }), Bodies.rectangle(300, 250, 40, 40, { friction: 0.0005 }) ]); World.add(world, [ Bodies.rectangle(300, 520, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }), Bodies.rectangle(300, 430, 40, 40, { friction: 0 }) ]); var renderOptions = engine.render.options; renderOptions.showAngleIndicator = false; renderOptions.showVelocity = true; }; })();