(function() { var World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Common = Matter.Common, Events = Matter.Events; Example.sleeping = function(demo) { var engine = demo.engine, world = engine.world; var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y) { switch (Math.round(Common.random(0, 1))) { case 0: if (Common.random() < 0.8) { return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50)); } else { return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30)); } break; case 1: return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50)); } }); World.add(world, stack); for (var i = 0; i < stack.bodies.length; i++) { Events.on(stack.bodies[i], 'sleepStart sleepEnd', function(event) { var body = this; console.log('body id', body.id, 'sleeping:', body.isSleeping); }); } engine.enableSleeping = true; }; })();